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Invisible part in VAB but it shows up in preview


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Just finished making a storage container for science experiments for a probe, has animated doors and emissive texture for glowstrips, it all seems to work fine in unity, i am struggling to come up with ideas of what I have done wrong but it's my first time making a part with an animation so my knowledge is limited...

basically when I go into the VAB it shows up in the preview no problem (but at the end of its animation, doors open), when I click and drag it out however it is not there, but the connection nodes are, I don't think it is exactly invisible either because I can't click on it once i drag it out and connect it, it ceases to exist i think.

Any ideas of where I could have gone wrong? followed tutorials exactly on how do get an animation from blender into unity then into KSP and it all seemed to be working so well!

thanks!

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Ok I've found the problem it is actually there it's just a VERY long way away from the connection nodes, just happened to scroll out and saw it there way up by the ceiling, I have no idea how to get it centralised again it was perfectly centered in blender...

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tumblr_nm06l163jF1r0o48lo1_540.png

that is how far away it is... i've checked and it has been at 0,0,0 in both blender and unity...

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I've managed to get the nodes in the right places but it still thinks that it's physical location is about 10 meters away, it makes it really hard to move around the VAB and causes the right click menu for it to float that distance away from it, please if someone could offer some insight i'd be so happy, I have everything working perfectly for it now except this and moving its location around unity has no effect so I'm stumped

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