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Need help making a liquid fuel to air intake converter part.


mcbmaestro

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Sorry for double post I don't see a delete post button anywhere.

I'm trying to make this part that converts liquid fuel into air intake so a jet engine will work in space albeit, much less efficiently than with regular air intakes, just enough to give it a little push in space.

I tried making a copy of the fuel tank I wanted to use and then I copy pasted the air intake production part of from a air intake and the liquid fuel consumption part from a jet engine. Problem is, it says flame out no liquid fuel even though it does in fact have fuel. What's more it doesn't generate any air intake even if I delete the need for liquid fuel.

Any help on this would be great, such as how would one go about making a device that basically A) consumes liquid fuel and B) converts it into a little bit of air intake for jet engines.

Edited by mcbmaestro
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You should use the module generator instead.

The air intake require you to be in an atmosphere with oxygen to work - it is not generating air at all, it takes air from atmosphere. What you just did seems just making your part an air intake that consume liquid fuel somehow without being an engine.

Use module generator to generate, or convert stuff. Give one input source, and one output source, and you are good.

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Sorry for double post I don't see a delete post button anywhere.

I'm trying to make this part that converts liquid fuel into air intake so a jet engine will work in space albeit, much less efficiently than with regular air intakes, just enough to give it a little push in space.

I tried making a copy of the fuel tank I wanted to use and then I copy pasted the air intake production part of from a air intake and the liquid fuel consumption part from a jet engine. Problem is, it says flame out no liquid fuel even though it does in fact have fuel. What's more it doesn't generate any air intake even if I delete the need for liquid fuel.

Any help on this would be great, such as how would one go about making a device that basically A) consumes liquid fuel and B) converts it into a little bit of air intake for jet engines.

You might try something like this it will copy the parts and add a converter to the intakes

+PART[airScoop]
{
@name = AirScoop_HighTech
@title = HT-G50 Radial Air Intake HighTech Converter

MODULE
{
name = ModuleGenerator
isAlwaysActive = false
activateGUIName = activate Converter
shutdownGUIName = Deactivate Converter
requiresAllInputs = true
INPUT_RESOURCE
{
name = LiquidFuel
rate = 0.05
}
OUTPUT_RESOURCE
{
name = IntakeAir
rate = 0.7
}
RESOURCE
{
name = IntakeAir
amount = 20
maxAmount = 20
}
}


+PART[CircularIntake]
{
@name = HT_CircularIntake
@title = HighTech Circular Intake

MODULE
{
name = ModuleGenerator
isAlwaysActive = false
activateGUIName = activate Converter
shutdownGUIName = Deactivate Converter
requiresAllInputs = true
INPUT_RESOURCE
{
name = LiquidFuel
rate = 0.05
}
OUTPUT_RESOURCE
{
name = IntakeAir
rate = 0.7
}
}

RESOURCE
{
name = IntakeAir
amount = 20
maxAmount = 20
}
}

Edited by Mecripp2
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I would like to note if your trying to convert LiquidFuel to intake air sure it could be done by programming but in reality that's not possible your converting liquid hydrogen into gas OXYGEN?? What you should try to do in order to keep even the slightest of realism is to convert OXIDIZER into oxygen. That will be a bit more realistic and be effective as well. It will also give me a reason to keep the oxidizer in the parts.

Also- Jet engines in SPACE? Not realistic anyway- air engines use the air running through it to push it out the back end. Unless the oxidizer is compressed air you won't be producing much thrust... and if the oxidizer IS compressed air then your getting a ISP a 1000 times worse than a monoprop engine.

I like the idea of oxidized air engines but I see them only working in places like Eve, Duna or Jool. Places that HAVE an atmosphere and therefore could work in reality. :) Don't mean to sound mean here just shedding some realism.

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I would like to note if your trying to convert LiquidFuel to intake air sure it could be done by programming but in reality that's not possible your converting liquid hydrogen into gas OXYGEN?? What you should try to do in order to keep even the slightest of realism is to convert OXIDIZER into oxygen. That will be a bit more realistic and be effective as well. It will also give me a reason to keep the oxidizer in the parts.

Also- Jet engines in SPACE? Not realistic anyway- air engines use the air running through it to push it out the back end. Unless the oxidizer is compressed air you won't be producing much thrust... and if the oxidizer IS compressed air then your getting a ISP a 1000 times worse than a monoprop engine.

I like the idea of oxidized air engines but I see them only working in places like Eve, Duna or Jool. Places that HAVE an atmosphere and therefore could work in reality. :) Don't mean to sound mean here just shedding some realism.

Not to be mean but the problem is, It's not your game it's there's to play how ever they want don't get me wrong, I would love for a full realism space game but KSP isn't there yet and don't care what mods you add it's still noway there and he or she can play in there own little kerbal world has they see fit but yes your right and OXIDIZER would be a better choice but not are game to tell someone how to play or how it should look.

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I would like to note if your trying to convert LiquidFuel to intake air sure it could be done by programming but in reality that's not possible your converting liquid hydrogen into gas OXYGEN?? What you should try to do in order to keep even the slightest of realism is to convert OXIDIZER into oxygen. That will be a bit more realistic and be effective as well. It will also give me a reason to keep the oxidizer in the parts.

Also- Jet engines in SPACE? Not realistic anyway- air engines use the air running through it to push it out the back end. Unless the oxidizer is compressed air you won't be producing much thrust... and if the oxidizer IS compressed air then your getting a ISP a 1000 times worse than a monoprop engine.

Indeed. Makes a lot more sense to simply use the RAPIER engine instead. This does exactly what you're trying to do.

I like the idea of oxidized air engines but I see them only working in places like Eve, Duna or Jool. Places that HAVE an atmosphere and therefore could work in reality. :) Don't mean to sound mean here just shedding some realism.

Non-oxygen intake air + Oxidizer + Liquid Fuel. That would make an interesting, useful and realistic engine.

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Well what you're actually doing is making an efficient rocket, so... make an efficient rocket :)

Non-oxygen intake air + Oxidizer + Liquid Fuel. That would make an interesting, useful and realistic engine.

I did this for RetroFuture intakes to drive props on Eve & Duna. Uses vasts amounts of oxidizer :P this is a cfg for one of a couple, I guess you could use a stock engine nacelle instead. The converters have to be started up individually at the moment - I put a feature request in when this was still using Karbonite for a flag to put them permanently on so that may happen at some point - although given Regolith went into stock I'm not so sure.


+PART[wingMountB]:NEEDS[Regolith]:Final
{

@name = DLTLoXMixwingMountB
@title = Disaster Ltd LoX mixer wingmount intake

@MODULE[ModuleResourceIntake]
{
@resourceName = IntakeAtm
@checkForOxygen = false
}

@RESOURCE[IntakeAir]
{
@name = IntakeAtm
@maxAmount = 1
}

MODULE
{
name = REGO_ModuleResourceConverter
Label = LoX mixer
conversionRate = 0.35
inputResources = IntakeAtm, 0.7, Oxidizer, 0.3
outputResources = IntakeAir,1,False
}
}


%RESOURCE_DEFINITION[IntakeAtm]
{
// name = IntakeAtm
%density = 0.005
%unitCost = 0
%flowMode = ALL_VESSEL
%transfer = PUMP
%isTweakable = false
}

Deliberately only produces enough IntakeAir to drive either a piston engine or a really tiny jet, you'd have to up the rates considerably to drive a big jet ( and somehow feed it ). This is something that's been done IRL for quite some time, not least trialled in submarines.

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Not to be mean but the problem is, It's not your game it's there's to play how ever they want don't get me wrong, I would love for a full realism space game but KSP isn't there yet and don't care what mods you add it's still noway there and he or she can play in there own little kerbal world has they see fit but yes your right and OXIDIZER would be a better choice but not are game to tell someone how to play or how it should look.

But he came HERE- if he didn't want others to comment on his playstyle then he could've asked someone privately. KSP is as you said unrealistic- but that's what the job of the modding community is to do- especially the RSS side. We try to make things as realistic as possible by thinking of anything and everything that can be done to make KSP more life like.

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But he came HERE- if he didn't want others to comment on his playstyle then he could've asked someone privately. KSP is as you said unrealistic- but that's what the job of the modding community is to do- especially the RSS side. We try to make things as realistic as possible by thinking of anything and everything that can be done to make KSP more life like.

Forum rules we are to stay on topic how is your comment on the topic ? As this is starting to get way off topic now.

EDIT- And don't get me wrong but RSS yes may scale the planets and move them where they should but my problem is it's still not scaling the kerbal now we are off topic.

Edited by Mecripp2
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