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Texturing pane reflections in blender


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I've looked around here but haven't seen anything. Im sure it exists.

I would like to create an object that reflects like a view port, it doesn't need to be back lit, its going to be an observation deck for a factory and so it needs basically to appear like one way glass.

Im thinking this has to represent added texture layers on top of the UV mapped textures.

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If you just want a simple shiny metal-like polished surface, the stock KSP/Specular or KSP/Bumped Specular shaders in Unity's KSP PartTools will suffice.

However, if you're looking for a true mirror-like reflection, you will need to use the TRreflection PartModule from the TextureReplacer plugin to specify the meshes you want to be reflective.

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