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"Smallest" texture option when writing part in Unity


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So I was looking through the different texture options in Unity and I noticed the "smallest" option. I used it to compress a 2048 x 2048 texture from 16mb to about 1.75mb with no huge difference in the textures. Is this an option anyone else has used? It compressed the image significantly, does this benefit KSP in terms of memory usage?

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