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The Kraken


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Kraken is the term used for all wierd glitches and bugs on KSP. An example is your ship randomly exploding on time warp. You can't really avoid it except by quick saving often. I think many bugs are being fixed for 1.0 so the kraken is definitely being subdued.

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I had been looking at that, but the page is a little out of date in that it is still awaiting confirmation that many of the various Krakens described were still in 0.24 and 0.25. So I was confused (as I'm the hopeful type) If any of these seemingly random game wreckers are still in, then squad seriously has a lot of work to do before release...

Edit: I was mostly wondering if there were any things to specifically avoid was all..

Edited by MoridinUK
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...Edit: I was mostly wondering if there were any things to specifically avoid was all..

Don't use timewarp in atmosphere.

Don't use high timewarp while crossing SOI boundaries (definitely being addressed in 1.0).

Be very careful with part-clipping.

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Part-clipping is where you use the offset tool or something else to 'embed' one part wholly or partially inside another. Usually people do this for aesthetic reasons but the physics forces can sometimes see those parts as colliding into each other, "with hilarious results" (= explosion).

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Historically, "Kraken" used to refer to a very specific bug that would rip ships apart due to a specific reason. That bug was fixed long ago, but now the name is used in more generic terms (as was stated earlier) to refer to most vessel eating bugs, which may or may not include game crashing.

Cheers,

~Claw

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Part-clipping is where you use the offset tool or something else to 'embed' one part wholly or partially inside another. Usually people do this for aesthetic reasons but the physics forces can sometimes see those parts as colliding into each other, "with hilarious results" (= explosion).

This has been disabled in .90. Clipping won't cause issue. Attaching two parts to the same node might cause rapid unplanned dis-assembly, but I have not checked it.

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