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Creating an engine - final steps?


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Hi.

You can follow my work on this thread: http://forum.kerbalspaceprogram.com/threads/114386-WIP-Parts-Krakon-Works-need-help/

Currently, I have an engine model and texture that appear correctly in the game.

I then added a thrustTransform 'child' in Unity and aligned the z-axis blue arrow with the model.

However, while the model is oriented correctly, the attach node is not.

mL8Yuxx.png

How do I position the attach node correctly?

In Unity and Blender, the model's position is 0;0;0.

Also, how do I add an overheat animation to parts of the model? Currently, it's all one group. Can I specify something on an UV map?

Finally, how do I add an exhaust trail?

I'm asking these question because most tutorials I come across are very outdated or not using the same tools I am (blender 2.74, unity 5.0)...

Edited by TruthQuark
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