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Bacon Labs - Stockalike Ariane & More - Dev Thread


_Augustus_

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Here's a couple of renders for comparison. The texture has only been slightly altered to darken the nozzle. The difference in the two is that one has extra geometry and no bump map and the other is with the bump map and no extra geometry.

Render 1:

1wLhoiZ.png

Render 2:

0utMUo5.png

Which do y'all prefer?

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Here's a couple of renders for comparison. The texture has only been slightly altered to darken the nozzle. The difference in the two is that one has extra geometry and no bump map and the other is with the bump map and no extra geometry.

Render 1:

http://i.imgur.com/1wLhoiZ.png

Render 2:

http://i.imgur.com/0utMUo5.png

Which do y'all prefer?

I like #1.

Also what does the text on the side say?

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Render 2 looks real good. Although the P80 motor is monolithic, and I would suggest whitening it up a little. I always interpreted "stock-a-like" to bee another word for cartoonish or whimsical.

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Also what does the text on the side say?

"PEdH" the abbreviation of "Premier Étage du Hestia", which is the French for "First Stage of the Hestia". Each stage has the abbreviation for the French for each stage: "Deuxième Étage", "Troisième Étage", and "Quatrième Étage".

Although the P80 motor is monolithic, and I would suggest whitening it up a little

Yeah I know it's monolithic, I just put the ribbing on there to add some detail otherwise it would pretty much be a plain cylinder. I'll lighten the light gray of the texture a bit, but I think I'll leave the dark gray alone. Thanks for the input.

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Thanks for the input.

Hey no problem, I really like where this mod is going!

Another thought, you could have Vega first stage bee 120 mT, to resemble Vega-C, that way you can also use it as the boosters for Ariane 6.

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Another thought, you could have Vega first stage bee 120 mT, to resemble Vega-C, that way you can also use it as the boosters for Ariane 6.

It would add a hint of modularity, but at the moment it would necessitate a nosecone part (which wouldn't be difficult) and a complete rebalance of either the Ariane 6/Juno VI or the Vega/Hestia. So, I'll keep it in mind, but for now I'm gonna leave them as separate parts.

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Here's another iteration of the texture with a lighter base color.

ltj40l3.png

Agreed!! Needs to be white.

What did you think of the original white texture for the Vega? There's an image of it on the 9th page of this thread incase you haven't seen it before.

Edited by TheShadow1138
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Something like this maybe.

http://i.imgur.com/vYIPKcj.png

The white with the blue stripe is the way to go. Thats just my personal opinion. Its your mod. I mean if you want to make it crimson and pink thats up to you. I didn't mean to sound like a petulant child "I needs to be white!". It just that if you are making a Vega rocket, in my opinion, it should be white.

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The white with the blue stripe is the way to go. Thats just my personal opinion. Its your mod. I mean if you want to make it crimson and pink thats up to you. I didn't mean to sound like a petulant child "I needs to be white!". It just that if you are making a Vega rocket, in my opinion, it should be white.

No worries. I actually hadn't even considered adding back any other colors, but I think the darker blue stripe does make it the livery to go with for the Vega. So I'll just need to touch up the textures for the other stages and add the extra geometry and the Vega should be ready for public consumption.

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No worries. I actually hadn't even considered adding back any other colors, but I think the darker blue stripe does make it the livery to go with for the Vega. So I'll just need to touch up the textures for the other stages and add the extra geometry and the Vega should be ready for public consumption.
I do like the blue, but it's your choice.
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Hey, can anyone provide any craft files for this mod?
I'll include some in a 0.3 hotfix after the following happen:

1. 1.0 comes out

2. I make sure no part configs have to be changed too much apart from the Genoya pods

3. I fix the parts if 1.0 broke them in any way

4. I figure out how the new procedural fairings work.

Then I'll upload a 0.3 hotfix with craft files.

Edited by _Augustus_
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I'll include some in 0.3 after the following happen:

1. 1.0 comes out

2. I make sure no part configs have to be changed too much apart from the Genoya pods

3. I fix the parts if 1.0 broke them in any way

4. I figure out how the new procedural fairings work.

Then I'll upload 0.3 with craft files.

Thank you!

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Stack attach nodes are directional, and that's enforced in 1.0. It allows good things like not being able to clip decouplers through to the wrong node, but it has broken some parts packs.

Invert the one of the attach node vectors. Most likely, you need to negate the y-component of the stack_attach_bottom.

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