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My take on the space shuttle


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CWwFatR.png

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I feel like a lot of the shuttle replica's posted either rely on massive amounts of clipped in rcs or sas to function or are extremely difficult to control. My design utilises a number of mods to free the craft of such requirements and make it both more realistic and more usable.

mission profile:

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Here is the list of mods and adjustments that allows this shuttle to function.

necessary:

[KW Rocketry](http://forum.kerbalspaceprogram.com/threads/51037-0-25-KW-Rocketry-v2-6d2-Available-0-25-Compatibility!-16-10-2014)

editing the config files of the mainsail engine found in 'gamedata, squad, parts, engines, mainsail' to allow for 10 degrees of gimballing instead of 1, 10 being a more realistic and useful value.

recommended:

[kerbal joint reinforcement](http://forum.kerbalspaceprogram.com/threads/55657-0-90-Kerbal-Joint-Reinforcement-v3-1-2-3-26-15)

[throttle controlled avionics](http://forum.kerbalspaceprogram.com/threads/67270-Throttle-Controlled-Avionics-1-4-1-0-90-(5-January-15))

[stock part revamp (the bits to edit to allow more gimballing are in different places but idea is the same)](http://forum.kerbalspaceprogram.com/threads/92764-90-Stock-Part-Revamp-Update-1-7-2!)

[the shuttle itself](https://mega.co.nz/#!6EtwxQbb!dTbmbwkAljVGrPHthwAAEopCW96TQ0__6FVxMAffO34)

I am new to the forums and this is my first thread post so suggestions, questions and feedback are welcomed (:

Edited by landfish2
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