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Crash during load


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After trying out some new mods, I had a problem with SAS being really jittery, so I decided to start afresh. I re-downloaded the 32-bit Windows version of KSP from Squad and tried to load without any mods at all. Each time I try to load the game, it seems to crash at the same point. I've tried to use the lowest settings possible by using the launcher.

Here is a link to output_log.txt:

http://pastebin.com/G3Bwmnrv

Here is a link to error.log

http://pastebin.com/bV602Tnc

Here is a link to my configuration file (settings.cfg)

http://pastebin.com/aekQLn02

Here is report.ini

http://pastebin.com/vgycgQea

I've noticed that some other users have been reporting similar crashes recently. I used to be able to run KSP (version 0.90), even with several mods, with little difficulty. Perhaps there is something in a new update which is causing this problem.

Edited by Claw
added that previous version I used was 0.90 as well
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Try installing KSP to a location such as C:\Games\KSP, and avoid places like your user-specific directory. Also, avoid the desktop and "Program Files." For some people, installing to these locations causes loading problems. You'll need to either install fresh from the .zip, or copy & paste your KSP directory. Do not move the folder, because sometimes windows tries to help you out.

As you said, there seems to be several people suffering from this problem. I'm hoping that installing it to a different location will fix the problem for you...

v0.90 hasn't been updated since release. So there shouldn't be anything "new" in it as compared to previously downloaded v0.90.

Cheers,

~Claw

Edited by Claw
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Thanks, Claw. I followed your advice and created a new folder in C:\ as C:\Games and then extracted KSP there. I first started the game without the Launcher, thinking that maybe the Patcher it downloads may have been problematic. Both the KSP.exe alone and using the Launcher work now. I always used my User folder; I wonder why it is not working now.

Anyway, this thread can now probably be marked as Solved.

P.S. The SAS jittering is still there. I know that Squad fixed SAS jitter awhile ago, but I think that they need to re-do it for the vector-based (prograde, antinormal, etc.) SAS options, at least for small ships. The Roll control really seems susceptible to this jitter.

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Fantastic! I am glad to hear that you got it working. And I have no idea why it sometimes works fine, and other times doesn't load in those locations. It is very strange how finicky it can be there.

Yes, the Pilot SAS modes aren't tweaked very well. They have problems with craft that have too much control authority, which is pretty common with small craft.

Cheers,

-Claw

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