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[Currently CLOSED] KerbPro Racing League: Go-Kart Series (Now with a Badge!)


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KerbPro Racing League: Go-Kart Series

ri17JmG.jpg

Jeb tries out his new Ares Jet Kart

====OBJECTIVE====

Using Tweakscale (or stock if you can manage!), make a tiny rover, and race it around KSC as fast as you can!

====VEHICLE POINTS====

- Small is strongly encouraged!

- To be judged, you must submit a screenshot of your vehicle in the SPH, exactly as you will race it. Make sure the following info is visible:

Vehicle length, width, height, mass, and dV (if applicable).

==SIZE==

- Size does not include seated Kerbal.

- Maximum 2.0m/2.0m/2.0m

-- Per 0.1m UNDER, you gain 10 points

-- Per 0.1m OVER, you lose 100 points

A kart with dimensions of 0.7 x 0.9 x 1.5 would earn 290 points (130 + 110 + 50)

==WEIGHT==

- Maximum 500kg (including fuel)

-- Per 1kg UNDER, you gain 1 point

-- Per 1kg OVER, you lose 10 points

A 131 kg kart would earn 369 points for weight.

==SPEED==

- Start at one end of runway, accelerate to the other end. No need to stop.

-- Per 0.2m/s, you gain 1 point (5 points per m/s)

A kart able to reach 60 m/s would earn 300 points (60*5)

Then you just add those up, and you have your vehicle score.

290 (size) + 369 (weight) + 300 (speed) = 959 points

zlfPNnA.jpg

The mass shown in Craft Stats (the crossed-out one) assumes unTweakscaled parts, and accounts for weight as if all parts we not tweakscaled.

Here are some Karts to give you an idea:

WGz6QOR.jpg

16KTr6q.jpg

cc9sizW.jpg

yATHCYv.jpg

0Vvl8Rf.jpg

If anyone would like, I can provide the .craft files of the Karts I've made for your personal use.

====COURSE POINTS====

Drive the course as fast as you can, and post the time!

You can stop at the finish line, or go careening off the end, your choice. :)

====GENERAL RULES====

Base Rules:

- Stock propulsion ONLY (engine must be Stock, wheels do not)

-- But you can use any you want... from SRBs to Ion.

-- Tweakscaling your propulsion is encouraged!

-- You can use only wheels if you wish (this will save on weight but may cause lower top speed)

-- Vehicle does not need to be able to move without boosters. I.E. it's okay to have a rocket-powered kart on landing gear.

- You are allowed a 'Turbo' if you so wish

-- A Turbo is defined as an additional form of propulsion besides your main one

-- Ex: An Ion-Powered rover with a MonoProp Turbo

- Rover must be a rover: i.e. minimum one wheel.

- Rover must be Kerbal'd. More than 1 kerbal is allowed, but no extra points are awarded.

-- External seats recommended, as pods are HEAVY.

-- You may clip your Kerbal into the vehicle, as long as at least his head, upper body, and arms are sticking out. (Example)

- Rover must maintain contact with the ground throughout the race.

-- Spoilers (defined as: any horizontal lift-creating surface used to keep the vehicle planted to the road) are allowed.

--- I've become aware that the lightness of the Karts, combined with the power they produce, can become an infini-glider. While endlessly amusing, I ask that you do not abuse this mechanic... do your best to keep the vehicle on the ground, and, in general, try to behave like a sportsman.

-- You may cut some corners, as long as at least one wheel is on the track at all times.

- Rover must finish in the same condition as it starts (no part dropping), however

-- Rover may drop a crew pod (so you can get a kerbal into the seat) before setting off.

- Your race starts with a screenshot that shows the time and that you're at the starting area at 0.0m/s.

-- Often, if you stay under 2m/s in the starting zone on the runway, the mission timer will not start. Use this to your advantage.

- Screenshots should be able to prove you did the course as intended.

-- A video is, of course, very welcome in lieu of pictures.

- Tweakscale (very) encouraged, but not required!

-- Similarly, part clipping is allowed as well.

- You are allowed to submit as many vehicles as you wish, just make a separate post for each vehicle.

-- General rule: one post per vehicle.

-- If you are re-doing a course for a faster time, then update your post containing that vehicle.

--- You may also post a new comment or message me so that I know it's been updated if you so choose.

- After submitting your vehicle, you may choose to do whichever races you want. You may do all of them, or none of them. The choice is yours!

-- Re-trying a race is, of course, very much allowed. Just update your post with your original time, and your new time (and pics/vid if needed).

- Many of these rules are not 100% enforceable, so the honor system is in place.

-- If we suspect something may be afoot, I may ask you provide a .craft file for testing.

====MODS====

Recommended mods:

- Tweakscale

- HullCam VDS

- Kerbal Engineer (this should be the first mod any player installs IMO)

Dis-Allowed mods:

- Anything that adds thrusters/boosters/engines/etc

- Anything that changes physics

- If you're not sure, please ASK and I'll probably say yes!

Questionable mods:

- FAR/NEAR/DRE: If folks insist on racing with one of these installed, I may make another class for them (assuming it makes an appreciable difference)

- MechJeb: It may or may not make a difference.

====COURSES====

KSC-based: All courses start and end at the same point on the runway.

Sprint course

7QZ1rHR.jpg

SPH course

MrKuTdC.jpg

Science Course

yvhlRVa.jpg

International course

0cGNftU.jpg

Full course

- Runway, SPH, Mission Control, VAB, LaunchPad, Tracking, R&D, Complex, Admin, SPH, Runway (pic coming soon!)

====RESULTS====

Standard (Modded) Class

Best In Show:

(This is for the best vehicle score ONLY)

1. RapidUnplannedDisassmbly: Ickle-Mobile Mk1: 1491.5 points

2. Slam_Jones: Boreas Jet Kart: 997 points

3.

4.

5.

Sprint Course:

1.

2.

3.

4.

5.

SPH Course:

2. Slam_Jones: Boreas Jet Kart: 1:09

3.

4.

5.

Science Course:

1.

2.

3.

4.

5.

International Course:

1. Slam_Jones: Boreas Jet Kart: 2:06

2.

3.

4.

5.

Full Course:

1.

2.

3.

4.

5.

Stock Class

Best In Show:

(This is for the best vehicle score ONLY)

1. Juzeris: Karrt Masterr V4.5: 3,544 points

2. ghostbuzzer7: KerbPro Go-Kart: 104.5 points

3. Foxter: He's not given it a name, so I'll call it the "Roller-Disco-Derby-Rover" :P: 100 points

4.

5.

Sprint Course:

1. Juzeris: Karrt Masterr V4.5: 0:44

2. ghostbuzzer7: KerbPro Go-Kart: 4:27

3.

4.

5.

SPH Course:

1. Juzeris: Karrt Masterr V4.5: 1:01

2. ghostbuzzer7: KerbPro Go-Kart: 2:16

3.

4.

5.

Science Course:

1. Juzeris: Karrt Masterr V4.5: 2:04

2. ghostbuzzer7: KerbPro Go-Kart: 3:21

3.

4.

5.

International Course:

1. ghostbuzzer7: KerbPro Go-Kart: 4:08

2.

3.

4.

5.

Full Course:

1.

2.

3.

4.

5.

====PRIZES====

Complete the challenge, and you can earn this spiffy badge, thanks to ghostbuzzer7! If you see a post of his, toss him some rep!

Copy and paste the following code and put it in your signature:

[noparse]3Y1S1YS.jpg[/noparse]

3Y1S1YS.jpg

Oh, and there's a good chance every entry will get some +rep from me :)

If you've submitted something and I haven't seen it, shoot me a private message. I'm usually on every day!

Similarly, if you notice any exploits I haven't addressed, feel free to bring them to my attention. :)

Edited by Slam_Jones
Updating results, etc.
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Why exactly is Kerbal Engineer a Requirement, and why is MechJeb prohibited (I know, autopilot, but I use MechJeb for orbital, surface, landing guidance, and Delta-V stats), couldn't MechJeb be useable for some minor stats, and nothing else?

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Why exactly is Kerbal Engineer a Requirement, and why is MechJeb prohibited (I know, autopilot, but I use MechJeb for orbital, surface, landing guidance, and Delta-V stats), couldn't MechJeb be useable for some minor stats, and nothing else?

Moved KER to recommended instead of required.

As for why, well, MechJeb has lots of functionality and whatnot I suppose, but it's first and foremost an auto-pilot. While this challenge isn't 100% about driving skill, it definitely plays a part.

Kerbal Engineer provides all the stats you need, with none of the extra junk. :)

Edit: I've since moved MJ to the Questionable Mods section, so it's not prohibited unless a compelling reason arises.

Edited by Slam_Jones
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Just a little feedback for you if that's OK?...

Too complicated. I've read it twice and still have no idea.

Mechjeb is not going to help drive a little car.

Allowing tweakscale puts me right off this challenge. Unless a challenge is stock-only then there is no level playing field and comparison is impossible and pointless.

Other than that, thanks for making the challenge and good luck!

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Just a little feedback for you if that's OK?...

Too complicated. I've read it twice and still have no idea.

Mechjeb is not going to help drive a little car.

Allowing tweakscale puts me right off this challenge. Unless a challenge is stock-only then there is no level playing field and comparison is impossible and pointless.

Other than that, thanks for making the challenge and good luck!

Fair enough. I can get a little overzealous with rules, so I've simplified and condensed them. Let me know if it makes a little more sense...

Tweakscale is now optional, as it may well be possible to do this without. I doubt it, but am willing to be surprised!

Edit: I've also made it so there are two classes: Modded and Stock.

----------

Anywho, here is my entry:

Boreas Jet Kart

Mass: 103kg (500 - 103 = 397 points)

Size: 1.3 x 1.2 x 0.5 (70 + 80 + 150 = 300 points)

Max Speed: 60 m/s (60 * 5 = 300 points)

Total: 997 points (397 + 300 + 300)

Javascript is disabled. View full album

I did the SPH Course in 1:09.

---------

Update: took the Boreas thru the International Course in 2:06.

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Edited by Slam_Jones
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I know, this probably breaks some rules but I had fun with it:

http://i.imgur.com/SWQA3It.jpg

LOL, I love it! Feel free to submit the applicable stats if you'd like it to be scored (but it's not required! :) ), until then, you get 100 points.

I love this challenge! I'll put an entry soon.

Is there a completion badge?

I'm not much of an artist, so I personally won't be making anything (If I did, it'd look like a 4th-grader did it) but if anyone wants to take a crack at it, go ahead!

And i look forward to seeing your Kart :)

Edited by Slam_Jones
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Fair enough. I can get a little overzealous with rules, so I've simplified and condensed them. Let me know if it makes a little more sense...

Tweakscale is now optional, as it may well be possible to do this without. I doubt it, but am willing to be surprised!

Edit: I've also made it so there are two classes: Modded and Stock.

----------

Anywho, here is my entry:

Boreas Jet Kart

Mass: 103kg (500 - 103 = 397 points)

Size: 1.3 x 1.2 x 0.5 (70 + 80 + 150 = 300 points)

Max Speed: 60 m/s (60 * 5 = 300 points)

Total: 997 points (397 + 300 + 300)

http://imgur.com/a/LdgHq

I did the SPH Course in 1:09.

I'm a little confused with how you're calculating weight. The vehicles mass in the screenshot is 2.5 tons. How does that come out to 103kg? One metric ton is 1000 kg. One imperial ton is 1016 point something kilograms.

Edit: I see now that the engineer readout is showing 103kg, but why is there such a difference?

Edit2: And I'm asking because I'm trying build a cart for this but my mass is always way too high.

Edited by Randazzo
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I'm a little confused with how you're calculating weight. The vehicles mass in the screenshot is 2.5 tons. How does that come out to 103kg? One metric ton is 1000 kg. One imperial ton is 1016 point something kilograms.

Edit: I see now that the engineer readout is showing 103kg, but why is there such a difference?

Edit2: And I'm asking because I'm trying build a cart for this but my mass is always way too high.

A valid question, and one I meant to put the answer to in the main section. (I'll do that now)

But, the information in that box seems to base it's numbers off the unTweakscaled part. It thinks all the parts are regular size, therefore regular weight.

This is why I recommend KER: it will show you the right numbers.

And if your mass is too high, try lowering the amount of fuel and such you have. That can make a big difference. Only put as much as you need for a lap or two.

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The engineering corps designed and made a kart. Performs OK. Completed sprint and SPH courses. Good times. Went to calculating the score. Realized there is a weight limit... :blush:

Kart score - 10*(1.1+0.5+0.3)=190 from dimensions + (500-1 700)*(-10)=-12 000 from weight + 458.9*5=2 444 from speed, total = -9366

Time to go back to the drawing board. Next time, I'm calculating the score in advance.

Ok, new Kart score - 10*(0.8+0.5+0.2)=150 from dimensions + (500-900)*(-10)=-4 000 from weight + 657.9*5=3 289 from speed, total = -561AAARGH!

Ok, third time's the charm.

New new Kart score - 10*(0.8+0.6+0.2)=160 from dimensions + (500-545)*(-10)=-450 from weight + 766.8*5=3 834 from speed, total = 3 544YES, finally a positive score!

Behold, the Karrt Masterr, version 4.5 (download).

(I did the mass calculation manually, though Mechjeb says 0.5t. If somebody want to verify it with Engineer I'll update this.)

Completed the sprint course in 44 seconds and the SPH course in 61 second. Galleries of the runs below.

Note in the screenshots you almost never see the engines on, that's because I find the throttle control too slow, so I set the throttle and activate the engines with 1 (accelerating) and 2 (braking) for short bursts, during which I'm generally too busy to take screenshots. :)

Also here's the speed at the end of the runway screenshot, photos in SPH and the pilot entering the kart.

Javascript is disabled. View full album

Sprint course:

Javascript is disabled. View full album

SPH course:

Javascript is disabled. View full album

NEW! Science course:

I crashed into the science building while taking screenshots maybe three times, so here's a video. Crossed the finish line at 124 seconds (2:04). Really not enough monoprop for the longer courses.

EVEN NEWER! International course:

Did a refueling pit stop midway, because I'm always so short on monoprop. If, ultimately, you decide those are illegal, just scratch this time. :) Crossed the finish line in 3:30, including the refueling, if I'm seeing it right.

Also I realised in all the previous courses my wheels were steering in the wrong direction all the time, and I thought why my Kart handled funny (it's still that way in the uploaded craft). :D

The Kart is completely stock, I have some autopilots installed but didn't use them, the Kart is completely drivable without them. Also I have a cosmetic mod which let's the Kerbs walk around in IVA suit on Kerbin.

I love the extensive rules! :P

One additional rules question, how should we finish? Is the time calculated until full stop at finish, or crossing the finish line at any speed? And if the latter, do we have to survive after crossing the finish? :)

Edited by juzeris
Added international course
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-snip snip-

One additional rules question, how should we finish? Is the time calculated until full stop at finish, or crossing the finish line at any speed? And if the latter, do we have to survive after crossing the finish? :)

Excellent entry! You, of course, win a badge, which you can put in your sig if wanted.

I never considered the idea of just stopping at the end of the sprint course and driving backwards. Totally legal, and rather clever :)

As for finishing, do whatever way you wish. You can go careening off the end if you want, provided you finished the race, as long as you get a screenshot somewhere in the back end of the runway, behind the dropped pod.

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All I got to say is use tweak scale. I cry everytime a solar panel added so much mass to my ride. :P This is the sprint run will edit when I get the others

http://imgur.com/a/EpRj2

"You must spread some Reputation around before giving it to ghostbuzzer7 again." :P

Thanks for the entry! I tallied up your score based on the screenshots and I'll post them on the scoreboard, along with your lap times. :)

Edited by Slam_Jones
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Spoilers do NOT work outside of FAR/NEAR, so if you disallow FAR/NEAR in the main category you're disallowing spoilers as well. Because Stock would just see them as wings(and flying carts aren't allowed). I don't think DRE would change anything for a rover, except...G-tolerance, maybe? Still doesn't provide an advantage.

P.S. I'm going to cry if they don't let us spawn kerbals into command seats from the SPH in the 1.0 release.

Edited by Solarspaceprobe
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Okay, my entry so far, using the Ickle-Mobile Mk1:

For mass:

500kg-355kg= 145pts

For size:

1.1m (90pts) x1.7m(30pts) x1.0m(10pts)= 220pts

For speed: (I have used the landing gear to my advantage here)

225.3m/s x5= 1126.5pts

Here's picture proof of the speed:

tpwUhVN.jpg

In total, 145pts+ 220pts +1126.5pts =1491.5pts :D

With the measurements I haven't got screenies of, I forgot to take before KSP crashed. (I have some mod conflicting with Tweakscale)

I will be attempting courses soon!

Edited by RapidUnplannedDissasembly
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Spoilers do NOT work outside of FAR/NEAR, so if you disallow FAR/NEAR in the main category you're disallowing spoilers as well. Because Stock would just see them as wings(and flying carts aren't allowed). I don't think DRE would change anything for a rover, except...G-tolerance, maybe? Still doesn't provide an advantage.

I beg to differ on the first point... my current Kart, the Boreas, utilizes front and rear spoilers, two in the front near the wheels, one in the back in the middle, and while it's absolutely possible to fly with it, from all my readings on KER and what I can observe, it's exerting the right downforce to keep the wheels on the track and not start to roll until very high speeds. Without them, I can corner safely at maybe 20-30, but with them, I can corner up to 40-50ish without worry :)

Usually my Kart is at a slight angle (vertical speed shows -1.00 or so), and with the spoilers, vertical speed gets down to -3.5ish, which keeps those wheels down.

P.S. I'm going to cry if they don't let us spawn kerbals into command seats from the SPH in the 1.0 release.

I agree 100%! It seems a little silly to not be able to.

I hope it's okay if you briefly go airborne due to going up a slope or because you crash? heh

My general rule is, spend less than 1% of your time in the air. If you hit a bump and catch some air, that's fine. If you catch some air and decided to fly around for a few minutes, well, not so much. :)

Okay, my entry so far, using the Ickle-Mobile Mk1:

For mass:

500kg-355kg= 145pts

For size:

1.1m (90pts) x1.7m(30pts) x1.0m(10pts)= 220pts

For speed: (I have used the landing gear to my advantage here)

225.3m/s x5= 1126.5pts

Here's picture proof of the speed:

http://i.imgur.com/tpwUhVN.jpg

In total, 145pts+ 220pts +1126.5pts =1491.5pts :D

With the measurements I haven't got screenies of, I forgot to take before KSP crashed. (I have some mod conflicting with Tweakscale)

I will be attempting courses soon!

Thanks for the entry, looks great! Gimme a few minutes and I'll post your scores :)

Edited by Slam_Jones
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  • 2 weeks later...

Hi there. I made a kart. Due to my tendency to violently interact with the ground I named it the Ground Effect.

mass: 322kg = 178 points

size: 1.6m x 1.7m x 1.7m = 100 points

speed: 250.6m/s = 1253 points

total: 1531 points

For now I just have the kart, I'm working on better times for the courses and I'll have those some time in the future.

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