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Kerbal Commonwealth Space Agency - A modded career play through with added artwork


Promii

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Hello everyone, and welcome to the Kerbal Commonwealth Space Agency. The Kerbal Commonwealth is a global union of the nations of Kerbin, formed for the purpose of fostering cooperation between nations and undertaking big projects, such as the exploration of space, on behalf of all Kerbal-kind.

In this series I will be playing through a custom tech tree I have created myself (prior to 1.0, I was using the Tech Manager mod for this). I am also playing with FAR, DRE, Dang-It and TAC-LS for additional challenge. Below, you will see that I have many parts mods listed, but almost all of these are partial installs. In some cases, I'm only using a single part that I wanted from a particular mod. Hopefully, despite all the mods, the game will still have a stock-ish feel.

Here is the current roster for our space program:

And here is the first episode, where we survey the region around the KSC using the aircraft shown below.

Craft used in this episode:

Spoiler

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Mod List (as of Episode 21):

Adjustable Landing Gear
Antenna Range
Astronomer's Visual Pack
Atomic Age
Camera Tools
Chatterer
Coherent Contracts
Collision FX
Contract Configurator
Contact Pack: Field Research
Contract Pack: Tourism Plus
Custom Barn Kit
Dang It!
Deadly Re-Entry
Distant Object Enhancement
Dmagic Orbital Science
Docking Sounds
Dynamic Texture Loader
Engine Lighting
Environmental Visual Enhancements
Ferram Aerospace Research
Field Scientist Pack
Firespitter
Habitat Pack
Infernal Robotics
Improved Chase Camera
Kerbal Alarm Clock
Kerbal Aircraft Expansion
Kerbal Attachment System
Kerbal Inventory System
Kerbal Engineer Redux
KerbCam
Kronal Vessel Viewer
KSPX
Landing Height
Minimum Ambient Lighting
Mk2 Essentials
Module Manager
Nav Ball Docking Alignment Indicator
Near Future Technologies
Orbital Survey Plus
Pilot Assistance
Planet Shine
Procedural Fairings
Quick Hide
Raster Prop Monitor
RCS Sounds
RealChute
RealPlume
Retro Future Planes
RLA Stockalike
SCANsat
Scatterer
Science Alert
SmokeScreen
Spacetux Unmanned Contact Pack
Stage Recovery
Stock Bug Fix Modules
Surface Experiment Pack
Surface Lights
Texture Replacer
TAC Life Support
Taurus HCV
Transfer Window Planner
Tweakable Everything
Universal Storage
Waypoint Manager
Wider Contracts App
Wheel Sounds
[x] Science!

 

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Episode 2 - In which Bob and Bill survey the space center grounds in a science runabout and we fail to satisfy an unwritten requirement of the World's First Record Keeping Society.

Crafts used in this episode:

Spoiler

 

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Edited by Promii
Updated mod list
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  • 2 weeks later...

Episode 3 - In which Jeb sets a new altitude record and performs a temperature survey of Bobrod's Periphery using an experimental aircraft design and Halnie takes her first sub-orbital rocket flights while testing parachutes in unfavorable conditions.

Crafts used in this episode:

Spoiler

 

gt2cb30l.png

FScfB0sl.png

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Edited by Promii
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Episode 4 - In which Halnie manages to complete the parachute test from the previous episode and goes on to become the first Kerbal to reach space and orbit the planet Kerbin.

Crafts used in this episode:

Spoiler

 

SXqCOA0l.png

pd6gChAl.png

 

 

Edited by Promii
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While I get my save file and mods sorted out for updating the Commonwealth Space Agency series to KSP 1.0, here's an overview and demonstration of the new features in the stock game.

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Episode 5 - In the first episode post-1.0, the administrator lays out a set of near-term goals and we embark on a series of missions to test parts and ferry tourists in order to fund badly needed facility upgrades.

Crafts used in this episode:

Spoiler

 

Duuz2mrl.png

bMsS63gl.png

 

 

Edited by Promii
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Episode 6 - SPOILER ALERT: This episode contains major easter egg spoilers. Bob and Valentina take the newly redesigned SA-2A Kestrel to Kerbin's desert to perform experiments and end up discovering something unexpected.

Craft used in this episode:

Spoiler

GXHK7Hdl.png

 

Ancient painting discovered by Bob at the archaeological site:

Spoiler

yJYuSNXl.png

 

Edited by Promii
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Episode 7 - Bob and Valentina return from the desert and Bill conducts tests on experimental equipment.

Apologies for the few seconds of black in the middle of the video. The footage there didn't render for some reason and I didn't catch it before uploading.

Craft used in this episode:

Spoiler

GXHK7Hdl.png

 

Edited by Promii
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Episode 8 - Jeb takes our tourists on a second flight and reaches high orbit, where they get to see orbital science in action.

Craft used in this episode:

Spoiler

SeroMSIl.png

 

Edited by Promii
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Episode 9 - The agency launches its first probe destined for another world.

Craft used in this episode:

Spoiler

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Additionally, we visit the managers in the admin building for the first time:

Spoiler


 

Edited by Promii
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Episode 10 - Moonbat Automaton collects data on a round-trip to the Mün. The data collected enables us to research new sensor technologies.

Craft used in this episode:

Spoiler

lRMHP2yl.png

 

Edited by Promii
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Episode 11 - Bob, Jeb and Halnie perform laser ablation imaging test around KSC while also taking surface samples. Afterwards, Jeb tests an experimental jet-powered aircraft.

Craft used in this episode:

Spoiler

Duuz2mrl.png

mFLIl8Bl.png

 

Edited by Promii
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Episode 12 - Valentina rides our new lifter into a polar orbit to perform multi-spectral analyses of all of Kerbin's biomes.

Craft used in this episode:

Spoiler

0RngOU2l.png

 

Edited by Promii
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Episode 13 - In this episode, we construct a survey plane with room for 4 crew and begin a long distance mission to perform experiments in Kerbin's northern regions.

Craft used in this episode:

Spoiler

HQZKCEnl.png

 

Edited by Promii
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  • 3 weeks later...

Episode 14 - We continue our mission for the previous episode but have it cut short by treacherous terrain. Still, the crew manages to get some stunning nighttime views of the northern skies.

Craft used in this episode:

Spoiler

HQZKCEnl.png

LpjcGLGl.png

 

Edited by Promii
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  • 4 weeks later...

Episode 15 - The official Kerbal Space Tourism Agency kicks off with the flight of Tito Kerman. This provides an opportunity to test our space agency's experimental 3 kerbal command pod.

Craft used in this episode:

Spoiler

XJQ40i7l.png

 

Edited by Promii
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Episode 16 - SPOILER ALERT: This episode contains KSP easter egg spoilers.

The improved Albatross takes flight to finish our Arctic research expedition. While exploring the frozen North, our crew makes an unexpected discovery.

Craft used in this episode:

Spoiler

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Unexpected discovery:

Spoiler

PwaM4Cll.png

 

Edited by Promii
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  • 3 weeks later...

Episode 17 - SPOILER ALERT: This episode contains KSP easter egg spoilers.

While investigation of the mysterious monoliths continue, Bob heads out in our new research boat to gather data from Kerbin's oceans.

Craft used in this episode:

Spoiler

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Edited by Promii
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  • 1 month later...

Episode 18 - We finish off our field research contracts and glean the remaining science from around KSC to unlock some new technologies.  Then we begin constructing our new Mün probe.

Craft used in this episode:

Spoiler

 

yTCnTNyl.png

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Edited by Promii
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  • 4 weeks later...

Episode 20 - The Münhopper collects data from two different landing sites while the Lilypad maps the Mün from orbit and the Skipping Stone impacts the Mün's surface.

 

Craft used in this episode:

Spoiler

CDAxK8al.png

 

Edited by Promii
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  • 4 weeks later...

Episode 21 - After researching new technologies with the data collected from the Mün, we design and launch a series of satellites to map Kerbin and act as communication relays.

Craft used in this episode:

Spoiler

yTCnTNyl.png

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