Jump to content

Displaying an image in a window?


Recommended Posts

I used the code example from the wiki but I\'m just getting garbage when I try to render the texture... is that example still valid?

The code that\'s causing the garbage is (I\'ve tried pre-initializing the texture and also recreating the texture every time I draw it but this is the simplest example):


private Texture2D m_tx = new Texture2D(300, 100);

private void WindowGUI( int idWin )
{
for (int x = 0; x < m_tx.width; ++x)
for (int y = 0; y < m_tx.height; ++y)
{
Color clr = Color.black;
m_tx.SetPixel(x, y, clr);
}
GUILayout.Box(m_tx);
}

And I get the properly sized window but it\'s filled with a static-y looking bitmap... any good tutorials or docs out there? Alternately any tips would be appreciated. :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...