Jump to content

A little question concerning 1.0 and mods


Recommended Posts

Hello,

For my first post i wanted to ask you guys a little something : will the 0.9 mods works with 1.0 or will we have to delete them all and wait for the modders to make an update ?

I just ask this question because i really love the scansat and remotetech mods and I would like to use them directly in 1.0 :P

Link to comment
Share on other sites

Welcome to the forums!

I would expect many mods not to work in 1.0 right away. There is always some lag as modders update and test for a new KSP version. For most mods this happens within a week or two, it might be longer after this update as a lot more things are being changed.

Link to comment
Share on other sites

Welcome to the forums!

Thanks, i finally decided to register and take part in the KSP community :)

I would expect many mods not to work in 1.0 right away. There is always some lag as modders update and test for a new KSP version. For most mods this happens within a week or two, it might be longer after this update as a lot more things are being changed.

thanks for the answer, hope these mods will work then :D

Just remember, modders are doing this for fun. :) Have patience and all will be well.

Yeah I know, and i highly thanks them for the work they do, but it was only to know, since 1.0 will be the first update i will experience, i didn't know how the mods would, react thus the question

Link to comment
Share on other sites

I'm expecting a wrecking ball going through Civilian Population. It will take some time for me to update it too:

-I have to see what changed in KSP stock 1.0

-I have to fly Valentina around for the first night cause hey... you'll do that too. Take the girl out for a spin.

-Then I have to load up .90 1.3 civ pop and see what breaks.

- Regolith will need an update thanks to the stock ISRU resource system (hey.. it's regolith but stock!)

- Once I figure out what's broken I gotta fix it (expect a night of fixing things)

I suspect 3-4 days to update my mod for 1.0. Thursday I have no time for that thanks to the NJ government needing a jury so I suspect by friday I can get an update out.

That's my schedule. I can't imagine how other mods will go but I suspect the same song and dance for mods: KSP modded state gets released a week after the stock update.

Link to comment
Share on other sites

I would not want to be Sarbian right now, especially with MechJeb... man, I'll bet that needs a huge rewrite with the changes to aerodynamics and re-entry heat. I'm sure the autoland sub-module will be toast for weeks.

Link to comment
Share on other sites

I would not want to be Sarbian right now, especially with MechJeb... man, I'll bet that needs a huge rewrite with the changes to aerodynamics and re-entry heat. I'm sure the autoland sub-module will be toast for weeks.

Except there's one that works with FAR already, so probably not much of a stretch.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...