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Cannot use landing gears as bearings in KSP 1.0


Jon144

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There are always people who love to bend games as far as they can to do weird and wonderful things -- but that doesn't compel the devs to make sure that every trick that worked pre-release will still work post-release. Squad aren't selling a general-purpose physics simulation, they are selling a spaceflight simulation, and nowhere in their advertising or other material do they suggest that you can build monster trucks using tricks of the physics.

They are not required to support the weird and awesome edge cases, no, but a lot of games will anyway, because they want to support the community's enjoyment, and because it's good publicity. I think they should at least investigate to see if this functionality can be restored without breaking everything.

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There are always people who love to bend games as far as they can to do weird and wonderful things -- but that doesn't compel the devs to make sure that every trick that worked pre-release will still work post-release. Squad aren't selling a general-purpose physics simulation, they are selling a spaceflight simulation, and nowhere in their advertising or other material do they suggest that you can build monster trucks using tricks of the physics.

My guess is that they had to adjust the landing-gear physics in order to improve runway handling. Spaceplanes are part of their core goals for gameplay, and they want them to work as well as possible.

Exactly. Ksp used to be limitless and that was its appeal to me. Now that it is far more limited, my personal enjoyment is gone. Taking this to tgeir limits was the only reason I play.

Or else it is just boring.

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