LostOblivion Posted May 1, 2015 Share Posted May 1, 2015 It's the half-baked occlusion model. In short: It computes a drag value based on the top and bottom parts of the stack. Stuff in the middle sees virtually no drag during 0 AOA. Not the shape. Not the profile. Put a tiny thing atop a large thing and the large thing will be shielded. So the tiny antenna is a better nosecone than any actual cone. Also, single or two-part stacks see massively more drag than three-parters. So long tanks = lots of drag, whereas piles of tiny tank = virtually no drag.Wow, really? Was this the case with (old) FAR? Link to comment Share on other sites More sharing options...
Temeter Posted May 1, 2015 Share Posted May 1, 2015 It's the half-baked occlusion model. In short: It computes a drag value based on the top and bottom parts of the stack. Stuff in the middle sees virtually no drag during 0 AOA. Not the shape. Not the profile. Put a tiny thing atop a large thing and the large thing will be shielded. So the tiny antenna is a better nosecone than any actual cone. Also, single or two-part stacks see massively more drag than three-parters. So long tanks = lots of drag, whereas piles of tiny tank = virtually no drag.Tried it with 1.01, new update fixed it. A satellite with a antenna won't even go super sonic with 9+ TW, while a cone just removes 90% of that drag. Link to comment Share on other sites More sharing options...
tetryds Posted May 1, 2015 Share Posted May 1, 2015 Fixed, closed Link to comment Share on other sites More sharing options...
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