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Wait, WHAT? (Fairings)


Frybert

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It's the half-baked occlusion model. In short: It computes a drag value based on the top and bottom parts of the stack. Stuff in the middle sees virtually no drag during 0 AOA. Not the shape. Not the profile. Put a tiny thing atop a large thing and the large thing will be shielded. So the tiny antenna is a better nosecone than any actual cone. Also, single or two-part stacks see massively more drag than three-parters. So long tanks = lots of drag, whereas piles of tiny tank = virtually no drag.

Wow, really? Was this the case with (old) FAR?

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It's the half-baked occlusion model. In short: It computes a drag value based on the top and bottom parts of the stack. Stuff in the middle sees virtually no drag during 0 AOA. Not the shape. Not the profile. Put a tiny thing atop a large thing and the large thing will be shielded. So the tiny antenna is a better nosecone than any actual cone. Also, single or two-part stacks see massively more drag than three-parters. So long tanks = lots of drag, whereas piles of tiny tank = virtually no drag.

Tried it with 1.01, new update fixed it. A satellite with a antenna won't even go super sonic with 9+ TW, while a cone just removes 90% of that drag.

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