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(1.0 and older versions) Light reflections depending on vessel orientation


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Hi everyone!

I noticed a small bug today with the 1.0 version, I don't know if this has been noticed by someone else before in an older version (after a quick check, it turns out this glitch was present in 0.90 too, didn't checked 0.25, though), Google wasn't very helpful this time.

Basically, the light reflection on Kerbin oceans, under a certain angle, depends on the ship rotation/orientation.

Here's a webm of the problem (easier to notice than with screenshots). I didn't test every part, but it seems to be reproducible with every vessel (tested MKI, MKIII and the small probe core, forgot his name).

To reproduce, just launch a vessel in low Kerbin orbit, and spin the vessel when you see the light reflection on the ocean. I suspect this bug to be present in other locations too (Eve? Laythe?).

Definitely not game breaking, I only noticed it because I was spinning my vessel like crazy, not exactly a normal gameplay session.

Nothing interesting in the logs, but I can provide some if needed.

Tested on 1.0 vanilla with DX9, and 0.90 with a ton of mods with OpenGL.

Specs are: i5 4570K (3.4GHz), 8GB RAM, and a GTX770 2GB with drivers up to date (350.12), but I doubt it'll be relevant. All graphic settings are set to max ("Fallback shaders" is unchecked, I don't even know what it is. I suppose this are shaders used when the hardware is not compatible, maybe?)

If this issue has already been addressed, a mod can close this thread.

Edited by Lilleman
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