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Crash upon reverting to SPH


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KSP Version: 1.0.0, 64-Bit, Steam, Mac OS X 10.9.5

What Happens: A certain craft crashes the game upon reverting to the SPH.

Mods / Add-Ons: None

Steps to Replicate: Load the supplied craft in the Spaceplane Hangar and launch it. A bit into the flight, revert flight to the Spaceplane Hangar via the pause menu.

Result: The game freezes (spinning beachball of death) and has to be force-quit via cmd+alt+esc

Fixes/Workarounds: None known

Other Notes/Pictures/Log Files: Link to the .craft file

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Interesting. I can confirm this. The Player.log suggests it's related to the rover wheels:

Receiving unhandled NULL exceptionObtained 25 stack frames.

#0 0x00000000835b44 in WheelShape::execTireModel(unsigned int)

#1 0x000000007fc044 in Scene::doExecWheels()

#2 0x000000007fa177 in Scene::runSubstep()

#3 0x000000007f9c97 in Scene::simulate(unsigned int, unsigned int)

#4 0x000000008eab32 in NpScene::executeScene()

#5 0x00000000493c84 in PhysicsManager::FixedUpdate()

#6 0x0000000049269a in PhysicsManager::InitializeClass()::PhysicsFixedUpdate::Forward()

#7 0x000000002f1fc3 in PlayerLoop(bool, bool, IHookEvent*)

#8 0x0000000065e65c in -[PlayerAppDelegate UpdatePlayer]

#9 0x0000009612c9cb in __NSFireTimer

#10 0x00000094679ea6 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__

#11 0x00000094679863 in __CFRunLoopDoTimer

#12 0x000000946f406d in __CFRunLoopDoTimers

#13 0x00000094631353 in __CFRunLoopRun

#14 0x000000946309ea in CFRunLoopRunSpecific

#15 0x0000009463084b in CFRunLoopRunInMode

#16 0x00000091f20b5d in RunCurrentEventLoopInMode

#17 0x00000091f208e2 in ReceiveNextEventCommon

#18 0x00000091f206bd in _BlockUntilNextEventMatchingListInModeWithFilter

#19 0x0000009810d349 in _DPSNextEvent

#20 0x0000009810c870 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]

#21 0x000000980ff15c in -[NSApplication run]

#22 0x000000980e7ff8 in NSApplicationMain

#23 0x0000000065e3ab in PlayerMain(int, char const**)

#24 0x00000000003095 in start

Could you try to provide steps to rebuild the craft? It might be an editor issue.

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Hmm... well, I first started with the rover probe core, flipping it around so that it is horizontal. Then, attach wheels to the front and back (symmetry enabled), and also attach solar panels. Attach science instruments (symmetry off at this point), antenna, light and (with symmetry again) the two command seats. Attach a small decoupler to the top attachment node, and attach the service bay. Attach a nose cone and the booster via Rockomax Brand Decouplers, facing so that the booster and the nosecone will be attached to the decoupler when it decouples.

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