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New scientist and engineer abilities?


a2soup

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In the full 1.0 changelog, I find:

Engineer Kerbals are able to ‘overdrive’ drilling equipment for increased yield (and less safety).

and

Kerbal Scientists are now able to restore inoperable experiment modules.

Does anyone know the mechanics of these new abilities? In particular, what Kerbal level is required for each, and how exactly does the drilling overdrive decrease safety?

I find the scientist resetting of experiment modules particularly exciting!

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