Jump to content

SAS Stability hold doesn't work anymore?


Recommended Posts

Hi, very simple problem/complaint.... SAS doesn't hold planes straight anymore. I turn it on and it does nothing. No attempt to stabilize. I go to prograde hold, and it works great.

Just one more bug that I'm adding to the "KSP Version 2.0 Buglist"

Link to comment
Share on other sites

Yeah, SAS does not work because SAS doesn't account for the amount of airflow moving across the surface of the wing with the new aerodynamics. At higher altitudes, SAS has more mechanical advantage then that of the control surfaces, hence prograding is easier. I just made what I believe is the tiniest shuttle to orbit kerbin in 1.0. Unfortunately, turning in lower atmosphere consists of finer movements of the control surfaces. I found somewhat of a bug if you asked me. SSTO's are easier to get into orbit but people fear it will burn up during reentry. I have found out that once you get under 50,000 meters, if you pull your nose up 30 degress, you slow down from 2,400 to 1,800 in seconds. The more you do it, the more you slow down making SSTO's easier to land. Highly recommended that for SSTO builders. Anyways, I understand you struggle Zekes. I too have FSX :D

Happy Flying.

Link to comment
Share on other sites

Yeah, SAS does not work because SAS doesn't account for the amount of airflow moving across the surface of the wing with the new aerodynamics. At higher altitudes, SAS has more mechanical advantage then that of the control surfaces, hence prograding is easier. I just made what I believe is the tiniest shuttle to orbit kerbin in 1.0. Unfortunately, turning in lower atmosphere consists of finer movements of the control surfaces. I found somewhat of a bug if you asked me. SSTO's are easier to get into orbit but people fear it will burn up during reentry. I have found out that once you get under 50,000 meters, if you pull your nose up 30 degress, you slow down from 2,400 to 1,800 in seconds. The more you do it, the more you slow down making SSTO's easier to land. Highly recommended that for SSTO builders. Anyways, I understand you struggle Zekes. I too have FSX :D

Happy Flying.

This update should not be the full game - it doesn't even deserve to be called Beta. This is alpha stuff, I thought we were through with the headache updates that destroyed everything sacred to us....

Link to comment
Share on other sites

Hi, very simple problem/complaint.... SAS doesn't hold planes straight anymore. I turn it on and it does nothing. No attempt to stabilize. I go to prograde hold, and it works great.

Just one more bug that I'm adding to the "KSP Version 2.0 Buglist"

You sound so new and timid... :sticktongue:

(I did too with the dV calculator request and some other stuff which shall not be named... stupid confusing nicknames. :()

Haven't noticed this myself, really, SAS seems to work fine for me.

Link to comment
Share on other sites

You sound so new and timid... :sticktongue:

(I did too with the dV calculator request and some other stuff which shall not be named... stupid confusing nicknames. :()

Haven't noticed this myself, really, SAS seems to work fine for me.

Try flying at 15,000 m and above - it's useless. I watch it do nothing while the plane slides out of control...

Link to comment
Share on other sites

Start a thread for the reasons and what you expect for the 1.0.1 patch coming up. I find the new physics good its just something new and breaks all previous crafts, corrupts old saves, challenges... etc. I do agree with KSP starting to lean towards being a simulator rather than game of creativity.

Best of luck. :)

Link to comment
Share on other sites

Try flying at 15,000 m and above - it's useless. I watch it do nothing while the plane slides out of control...

I've gone to ~68km with no issues... :huh:

No higher because my building skills suck ATM what with the changes, gotta relearn the game now.

Link to comment
Share on other sites

Start a thread for the reasons and what you expect for the 1.0.1 patch coming up. I find the new physics good its just something new and breaks all previous crafts, corrupts old saves, challenges... etc. I do agree with KSP starting to lean towards being a simulator rather than game of creativity.

Best of luck. :)

Ironically, my 0.16 Hyperjet still works (actually even better now, pulling 36 Gs as opposed to its old 20Gs)

But thanks to SAS stability when it gets over 15,000 it's uncontrollable because SAS doesn't even bother to try straightening it...

SpLRxGF.png

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...