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Does Mk1 have own heat shield?


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i noticed that every time i launch my kerbals and make intentionally hard re-entry the kerbonauts survive i lost attached to it experiments but the pod is intact unfortunately ;)

But i noticed that is harder to go into orbit and gain science than in previous updates.

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In my experience, you need a heat shield on command pods - there doesn't appear to be one built-in. I wouldn't recommend doing any surface attachments to your pod - instead use the new small cargo bays added for rockets to shield your parts. So:

Parachute > Command Pod > Cargo > Heat Shield.

Although I have had mixed results with getting anything but the command pod to survive impact with the small parachute because of the impact tolerance of some parts. Your best bet is probably to gather the data from the science parts through EVA and store them in the command pod and jettison everything else before re-entry ... which would leave your configuration as simple as: Parachute > Command Pod > Heat Shield. This is the safest configuration.

Edited by Caelib
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In my experience, you need a heat shield on command pods - there doesn't appear to be one built-in. I wouldn't recommend doing any surface attachments to your pod - instead use the new small cargo bays added for rockets to shield your parts. So:

Parachute > Command Pod > Cargo > Heat Shield.

Although I have had mixed results with getting anything but the command pod to survive impact with the small parachute because of the impact tolerance of some parts. Your best bet is probably to gather the data from the science parts through EVA and store them in the command pod and jettison everything else before re-entry ... which would leave your configuration as simple as: Parachute > Command Pod > Heat Shield. This is the safest configuration.

Thanks,

i just wondering does i can disintegrate mk1 pod on reentry, needless to say i expected that reentry would be tricky :-)

For now only science parts are vulnerable for heat.

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According to Scott Manley's 1.0 livestream, the default setting for atmo heating (100%) does not generate enough heat to destroy a capsule when re-entering from orbit. Coming back from Minmus might be a different story. I've got mine turned up to the maximum (120%) but haven't played around with it enough to see whether return from orbit is now deadly without a heat shield.

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i noticed that every time i launch my kerbals and make intentionally hard re-entry the kerbonauts survive i lost attached to it experiments but the pod is intact unfortunately ;)

But i noticed that is harder to go into orbit and gain science than in previous updates.

Formally, no. If you pop open the resources box when flying this way, you'll notice that you don't have any "ablator" resource on your ship.

However, the mk1 is pretty light, has a reasonably large heat capacity, and a fairly high (2400 deg) heat tolerance, so it tolerates a decent amount of abuse. Here's a reentry like you describe with a mk1 and normal difficulty:

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As you can see, the mk1 capsule easily survives this treatment. I wouldn't necessarily try this on an interplanetary reentry, though!

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I am staying quite conventional, and using a heatshield. The 1.25m Service Bay will protect Science well and the extra weight is within the limits of a single chute, whether for landing or splashdown. Until you get batteries, you have to be extremely careful, because you burn electric charge to maintain attitude The Service Bay expects items to be mounted on top of the heatshield and the bottom of the capsules

The latest Kerbal Engineer Redux is working. MechJeb works, but I have chosen not to use it yet. Module Manager seems to work.

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