Jump to content

Re-entry together Challenge


Recommended Posts

RE-entry2.png

Re-entry together Challenge

With physics bubble extended there is a lot to do in atmosphere. One thing is to re-entry with multiple crafts together. Thats what we are going to do guys :)

CHALLENGE RULES (can be changed)

1. Re-entry only Vanila Command Pods with heathshield and parachute in ONE physics bubble. Other Vanila parts for estetic purpose is your choice.

[thread=117279]Heat shields can be patched in 1.0 due to pods flipping during reentry.[/thread]

2. Dont use multi reentry craft. (like each pod need to be stand alone craft)

(Pods seperated from single craft are wrong)

3. Do it yourself not by remote-tech etc. (realy guys all you need for this is in stock :))

4. No engines or RCS or parts generating lift (wings etc.) are allowed in atmosphere, you can use only reaction wheels to direct crafts.

5. Only non destroyed Pods on ground will be count.

6. Start from low circular orbit max 100km (that is time limitation.. you will find out)

7. Pic or video or it didnt happen :)

Multiple goals can be achieved.

1. Land close as possible with Pods next to each other

2. Re-entry with so much Pods your PC can survive (and stay in physics bubble)

List of barbecue grill chefs:

Top 3 for each list.

List1:

List2:

Good luck and come back safe :)

Edited by REMD
Patch :)
Link to comment
Share on other sites

Hey, um, when you say vanilla, does that mean we can't change the heatshields to add their mass correctly so that the pods are stable on the way down?

Meaning, without changing anything, heat shields won't add their weight to the bottom of the pod, meaning the pod flips around backwords and blows up. Making duel reentry impossible without flipping back and forth and correcting each one every milisecond. I suggest you add this link http://forum.kerbalspaceprogram.com/threads/117279-How-to-fix-those-heatshields%21-%28get-rid-of-command-pod-flipping-into-the-heat%21%29

to the rules, it explains how to fix the heatshield so your pods will reenter stable. :)

Link to comment
Share on other sites

Thats good idea :) thanks. I did it yesterday with SAS turned on thanks to this. Keep turning more than 3 pods could be problem.. with Squad future fix or with this fix it is better :)

Link to comment
Share on other sites

Oh, you only copied part of the link.

Do it this way [noparse][thread=117279]Heat shields can be patched in 1.0 due to pods flipping during reentry.[/thread][/noparse]

[thread=117279]Heat shields can be patched in 1.0 due to pods flipping during reentry.[/thread]

Link to comment
Share on other sites

Are service bays allowed? That is, can we stow batteries, fuel for fuel cells, and reaction wheels?

Why not :) just pods got enough energy for reentry by themself

Oh, you only copied part of the link.

Do it this way [noparse][thread=117279]Heat shields can be patched in 1.0 due to pods flipping during reentry.[/thread][/noparse]

[thread=117279]Heat shields can be patched in 1.0 due to pods flipping during reentry.[/thread]

I see thanks again :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...