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[1.4] Electrical engines !


Are the engines too powerful for their electric consumption ?  

35 members have voted

  1. 1. Are the engines too powerful for their electric consumption ?

    • Yes
      6
    • No
      24


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ELECTRICAL PARTS* V 1.6 ! (Compatible with KSP 1.0.2)

________________________________________________________________________________________________________________________

1.5 update note: PLEASE DELETE THE OLD MOD FILES BEFORE COPYING THE NEW ONE OR YOU'LL HAVE FIRESPITTER INCOMPATIBILITIES

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DEV THREAD

PLFkUOG.png(give your ideas here)

Tired of using a lot of stacked batteries to get more than 4k electric power ?, we thought about you !

Jeb is tired today, but you need him for a long trip on plane to the other side of the planet without refueling...let's just use the fully electrical plane ! ;)

oUKFjMX.png

7J4FpsU.png

Tired of refueling your plane every time while electric motors are now reality in everydays uses ?

Get your electrical plane with a whole cargobay for your baggage !

o788TST.jpg

P2ASsot.png

Download on kerbalstuff

Source on GitHub

Hello everybody ! I'm making a new mod, electrical engines ! :), I'll use this thread for it's developement and the work in progress posts !

Installation :

1)Download the zip file from the link

2) Open your downloaded zip file

3) Delete the previous folder of the mod if you got one

4)Copy ElectricalEngines folder in your kerbalspaceprogram/Gamedata directory

5) ???

6) Profit !!!

Features

//// ALL THE ENGINES WORK ON EVE AND DUNA ///

-Two 0.675 electric engines

-Two mk1 electric engines

-One 2m size electric engine.

-1m 0.675 BatteryTank

-1m and 2m BatteryTank for mk1 size

-1m BatteryTank for mk2 size

Notes:

If there is some part that you need, just mp me about it or leave a message here ;)

Changelog


v1.6
- Compressed whole textures, mod passed from 35 Mb to less than 5 Mb
- Added XT-005 engine
- Added ST-005 engine
- Added 0.675 battery tank

v1.5
- Changed the maxthrust of XT-02 from 450 to 500
- Reduced the size of the parts on ram (the hardest part)in my opinion)
- Retextured the whole parts for a more kerbalistic ones
- Added/changed animations for better ones.

v1.4
Added parts:
- batteryTank_1m_mk1
- batteryTank_1m_mk2
- batteryTank_2m_mk1


Fixes:
- Fixed the XT-01 and XT-02 Engines weight balance.
- Engines should be able to work on other planetes atmosphere now


v1.3
parts:
-Added ST01 electric spinner engine
-Added 1x1.25 battery tank for jets on electrical power

Fixes:
-WHOLE remake of sounds, animations, and R&D
-Reequilibration on thrust and electric consommation
-Bugfixes

v1.2
-added XT02 electric engine

v1.1.2
-Fixed compatibility with ksp 1.0.2

v1.1
-added emissive to XT01, repaired fx effects, and reviewing the config file.

v1.0
-added engine XT01

Licence: MIT

Edited by touzenesmy
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No because it doesn't "burn" any fuel that's why I didn't do it, it's just a turbine compressing air, but not enough to make it explode or be "red" that's why electrical engines have a poor thrust ;)

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Gimme sec I'll see that

Go on, forgot to "publish" it, first mod so didn't knew I'll have to click on "publish" ;)

Going to sleep a bit, let you test it and read the feedbacks tomorrow

Good night !

Edited by touzenesmy
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No because it doesn't "burn" any fuel that's why I didn't do it, it's just a turbine compressing air, but not enough to make it explode or be "red" that's why electrical engines have a poor thrust ;)

Ah, but the blue emissives used by ion engines in the hotrockets configs look SO COOL!

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I'll fix that, it'll be released with the particles, maybe tomorrow (the emissive section of the engine is driving me a bit crazy :P )

EDIT: here's what I've got in SPH, are you sure about it ? can I have a screenshot ? is someone else having the same issues ?

4GFL0VC.png

Edited by touzenesmy
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Fixed pretty everything I saw wrong and reporte wrong.

Updating

---

Done, tell me what do you think about it ;)

If there is no problem, I'll start tonight or tomorrow on a new part

When i activate the engine the screen turns black and when i return to hangar the game frezzes

Pick here <-----On Activation

More Picks <----- The Kerbol System is Gone

Even More Picks <---- Early Morning No Sun (conclusion since the engines uses infinity electricity it used up the sun :P)

Edited by FreakyHydra
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Fixed pretty everything I saw wrong and reporte wrong.

Updating

---

Done, tell me what do you think about it ;)

If there is no problem, I'll start tonight or tomorrow on a new part

Congratulations! Your engines can destroy stars!

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my bad.... I'm very...very sorry about that ...

gimme a sec I'll repair that

Wut, it's working fine in my pc o.O, can you please tell me if you use mods ?

which version of kerbal do you use ? 1.0 or 1.0.2 ?

downloading 1.0.2 to give it a test there...

Edited by touzenesmy
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Nice ! it's bugging in 1.0.2 but not in 1.0

And if you read well, you'll read that the game is only compatible with 1.0.

I'm gonna start on the compatibility for 1.0.2 right now.

Thanks for the feedback :)

EDIT : Found the problem ;) gimme a sec to correct it

Edited by touzenesmy
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Fixed, 1.1.2 released !

It shouldn't explode stars now, even if it was cool :cool:

after your tests + feedback, I'll start modeling a second part :)

Also uploaded source to github

Edited by touzenesmy
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folder structure in the zip with the update seems a bit off. Have to make a folder under GameData to add the contents of the zip to rather then straight copy. Could make it difficult for some users will lower folder structure experience.

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