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Is there a transform name that every part is guaranteed to have?


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Is there a transform name that every model is guaranteed to have? (The context is giving arbitrary things ModuleIntake, which require a transform name as a parameter.)

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Unfortunately, every model's mesh hierarchy (stock and mod) varies depending on its original application, and it is unlikely there is a universal transform common to all of them.

What you can do is to create in Unity a dummy model containing an Empty transform (named as, say, rhoark_intake_trans), and then use Module Manager to weld this transform to other models via MODEL{} nodes - MODEL{} nodes will also allow you to specify each component model's position, orientation and scale on a case-by-case basis.

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