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Force Feedback for Joysticks


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With the addition of G-force camera shaking in 1.0, it got me thinking how cool, and useful force-feedback for joysticks could be. It could be simply calculated by how much torque is being applied to a vessel in each axis, which would mean that any time the craft is tries to pint to a different heading than you, you would feel it. This would give the effect to a joystick from hard turns, g-force shaking, aerodynamic forces taking you off heading, and of course your craft being effected by "lithobraking".

I dont think there is much more to say, and I think it should be kept simple like this, but if anyone has feedback or suggestions let me know.

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