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Update part to 1.0.2 my engine is destroying the universe !


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Hello guys I hope you slept well !

So, my mod is working great in 1.0, but when it comes to 1.0.2, it seems that my mod is exploding the whole universe as soon as I activate my engine ...

any ideas ?...

here's the cfg file


PART
{
name = rotor_XT1
module = Part
author = Samy
mesh = model.mu
node_stack_top = 0.0, 0.9, 0.0, 0.0, 1.0, 0.0
node_attach = 0.0, 0.5, 0.0, 0.0, 1.0, 0.0
CoMOffset = 0.0, 2.3, 0.0
TechRequired = aviation
entryCost = 4000
cost = 3000
category = Engine
subcategory = 0
title = XT-01 rotor engine
manufacturer = Samy Corp.
description = The first electrical engine, it still needs air because it's using a turbine system, without liquidefuel this engine still works, but gives much less propulsion than the conventional ones.
attachRules = 1,0,1,0,0
mass = 1.5
// heatConductivity = 0.06 // half default
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
MODULE
{
name = ModuleEnginesFX
engineID = Cruise
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 60
//heatProduction = 0
useEngineResponseTime = True
engineAccelerationSpeed = 0.12
engineDecelerationSpeed = 0.5
fxOffset = 0, 0, 0.74
flameoutEffectName = flameout
powerEffectName = running_thrust
engageEffectName = engage
disengageEffectName = disengage
spoolEffectName = running_turbine
engineSpoolIdle = 0.05
engineSpoolTime = 2.0
EngineType = Electric
PROPELLANT
{
name = ElectricCharge
ratio = 23
DrawGauge = False
}
PROPELLANT
{
name = IntakeAir
ratio = 23
}
atmosphereCurve
{
key = 0 0 0 0
key = 0.3 100 0 0
key = 0.5 500 0 0
key = 0.7 700 0 0
key = 1 900 0 0
}
// Jet parameters
atmChangeFlow = True
useVelCurve = True
useAtmCurve = True
machLimit = 0.75
machHeatMult = 3.5
velCurve
{
key = 0 1 0 -0.125804
key = 0.2 0.98 0 0
key = 0.6 1 0.2399533 0.2399533
key = 1.05 1.167 0.5409369 0.5409369
key = 1.67 1.46 0 0
key = 2.1 1 -3.49991 -3.49991
key = 2.278022 0.496117 -3.164169 -3.164169
key = 2.5 0 0.004306508 0
}
atmCurve
{
key = 0 0 0 0
key = 0.15 0.2 2.448394 2.448394
key = 0.5 0.6 0.5020669 0.5020669
key = 1 1 1.047895 0
}
}
MODULE
{
name = ModuleResourceIntake
resourceName = IntakeAir
checkForOxygen = true
area = 0.006
intakeSpeed = 10
intakeTransformName = Cylinder
}
RESOURCE
{
name = IntakeAir
amount = 0.3
maxAmount = 0.3
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = emissive
dependOnEngineState = True
responseSpeed = 0.5
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}
MODULE
{
name = ModuleTestSubject
environments = 71
useStaging = True
useEvent = True
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 20
falloff = 2
thrustTransformName = thrustTransform
}
EFFECTS
{
running_thrust
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 0.05 0.4
volume = 1.0 1.0
pitch = 0.0 0.6
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.5
emission = 1.0 0.5
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
localRotation = 1, 0, 0, -90

}
running_turbine
{
AUDIO
{
channel = Ship
clip = sound_jet_low
volume = 0.0 0.0
volume = 0.05 0.7
volume = 1.0 1.0
pitch = 0.0 0.1
pitch = 0.25 0.2
pitch = 0.5 0.3
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 0.5
pitch = 0.5
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 0.5
pitch = 0.5
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}

I really need your help brothers ... please respond me soon :)

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