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Laythe Colony Ship: The Community project!


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Tested the limits of my chaos star rocket - (without changing the launcher) - has i had around 500m/s of delta-V left with a 1000 ton payload in V1.02, with plenty of twr. Turns out i can launch 1500 tons to a 80x80 orbit with it... And stll have 200m/s of delta-V left in the upper stage at the end:p

So, if needed, we still have quite some margins to stretch the propulsion section.

(I'll try to remove a stage or two on the chaos star (keeping the cores arrangements), to have a less powerful launcher still capable of launching delicate oversized payloads in a fairing (the wide upper stage on the chaos star allows to correctly strut any payload :P)

You can launch payloads without fuel and re-fuel them in orbit.

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Yes we can :P but why bother ? :) launching the fuel tugs will be multilaunch, and you'll need to ferry the additional dry weight of the tugs :P

(And refuelling 14+ kerbodynes S3-14400 will either need 1 massive fuel tug as big as the propulsion unit, or a lot of small ones :P)

The chaos star is only around 460 - 470 parts itself :)

Edited by sgt_flyer
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here's the Chaos Star MK2 and a 1530 tons propulsion unit (not necessarily final for the propulsion unit) :) - whooping 21,08% payload fraction :P (for only 2.430.597 Kr :P - so 1588 Kr / ton :P)

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i'll try to create alternative versions of the Chaos star - with the same size capacity, but less weight capacity :P for large lightweight payloads :) (maybe with less side boosters :P)

edit : here's the Chaos Star thread :P

http://forum.kerbalspaceprogram.com/threads/115732-V1-02-Chaos-Star-MK2-1500-tons-to-LKO-launcher

and here's the link for the Chaos Star with the early version of the propulsion unit (which weights 1530 tons for 82 parts (if you include the 12 struts used to link the propulsion unit to the upper stage)) -

http://www./download/rvwghk3oa841t1k/Chaos+Star+MK2.craft

Edited by sgt_flyer
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Since atomic engines do not need oxydizer now, if you really want to put fuel in the spine, which I don't think is necessary nor a good idea part count wise, they're the best option especially considering the very high total weight will negate their low twr

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we'll need to design a common adapter for the ship's spine - to have something capable of transmitting the thrust of the engines without having a noodly ship when we'll dock the various sections together.

especially if we use Vernor engines (as they need a fuel source - unlike the monopropellant) - we'll need to be able to transmit the fuel along the whole spine, or have small fuel tanks at various sections of the ship.

edit : here's a possibility for a engine section (with an engineer 'room' :P) - the thing in the middle is a possibility for a 'spine' adapter design. - currently 89 parts - because of the struts needed. (also an 'example' of a 'spine' adapter - but this is bound to change - a bit too much part for such a part)

http://i.imgur.com/EfwXXukl.jpg

note, this is the largest single section that can fit into a stock fairing for launch (and i have rebuilt my Chaos Star LV for V1.0 - it will have no problem lifting the fueled 758 tons of this engine section. - i added a central Kerbodyne S3 14400 tank for either - refuelling docked systems, or to be used as additionnal fuel for the main engines also includes 3x 2.5m RCS fuel tanks. (note, this engine block can still be stretched a bit if we need additionnal fuel tanks - my Chaos Star can lift 1000 tons in one go to LKO.)

i'll try to design something for the solar arrays :)

Is there any chance that you could provide a download link?

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could you make the bays 1.5x long Mk 3 cargobay? it will fit all the modules perfectly and with docking ports (2.5m) on each side it would be secure (although they have in them enough parachutes, thrust and fuel to land on any planet with atmosphere)

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Is there any chance that you could provide a download link?

the stretched version of the propulsion unit is inside the Chaos Star, 4 posts above yours :P - here's the stretched unit :)http://www./download/rv...Star+MK2.craft - the stretched unit is 1530 tons :P - just remove the launcher, and you'll be able to see the stretched version of the propulsion unit :)

(now, i need to rebuild a less powerful version of the chaos star, to launch lighter (but still extra wide :P) payloads :)

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the stretched version of the propulsion unit is inside the Chaos Star, 4 posts above yours :P - here's the stretched unit :)http://www./download/rv...Star+MK2.craft - the stretched unit is 1530 tons :P - just remove the launcher, and you'll be able to see the stretched version of the propulsion unit :)

(now, i need to rebuild a less powerful version of the chaos star, to launch lighter (but still extra wide :P) payloads :)

Thank you!

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.........

......

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I have a lifter which should be able to lift more than 82 tons into a 75x75 orbit, for smaller modules.

Alright, less parts, the better!

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@revancorana why duna ? Thought the OP stated he wanted to go to laythe ? (The inspiration model is a mars CSV though :P)

Yeah, but still, if it is Duna capable, then it is great for Laythe.

Building sections of the craft now.

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I can help by making the lander module if you want, under 30 parts.

About the scale of the whole ship btw the "heavy equipment modules" are mk3 cargo bay right?

That would be great help, and yes, the module would be that size!

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here's the Chaos Star MK2 and a 1530 tons propulsion unit (not necessarily final for the propulsion unit) :) - whooping 21,08% payload fraction :P (for only 2.430.597 Kr :P - so 1588 Kr / ton :P)

http://imgur.com/a/t5QL2

i'll try to create alternative versions of the Chaos star - with the same size capacity, but less weight capacity :P for large lightweight payloads :) (maybe with less side boosters :P)

edit : here's the Chaos Star thread :P

http://forum.kerbalspaceprogram.com/threads/115732-V1-02-Chaos-Star-MK2-1500-tons-to-LKO-launcher

and here's the link for the Chaos Star with the early version of the propulsion unit (which weights 1530 tons for 82 parts (if you include the 12 struts used to link the propulsion unit to the upper stage)) -

http://www./download/rv...Star+MK2.craft

This will be great, but the link won't work!

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A return vehicle for the Colony Ship should something go wrong, or a escape craft. What do you think? Beginning is at the bottom. Seats 3 people, just a test right now, Give information and etc, please.

http://i.imgur.com/oYVlhki.png

http://i.imgur.com/gqgokP5.png

http://i.imgur.com/GicAdgn.png

http://i.imgur.com/JXYMKom.png

http://i.imgur.com/55RMdYv.png

http://i.imgur.com/60x1Jmk.png

http://i.imgur.com/M1UaZnn.png

http://i.imgur.com/TBkVCBv.png

http://i.imgur.com/L4g1O2D.png

Well, this is a colony ship, but yes, escape systems would be great. Working on it.

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Say, I have a slightly smaller hab module, let me show it to you:

It has a 192 kerbal capacity and it can be launched in a 3.75 meter fairing in five launches:

http://i.imgur.com/y5ojnSF.jpg

http://i.imgur.com/mXknmuO.jpg

With five docking ports, it has minimal wobble:

http://i.imgur.com/Fwf9frO.jpg

We can ask DMSP which one to use, I like the scale on this one better.

We could use something like this, but I think, to save space and part count, we could make a separate ship (Someone else's idea) for Kerbals so we don't add lag.

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Heh, there's over 50 struts in that. Those Mk3 modules don't connect with much strength though but I guess you could trim the amount down a bit.

Dry weight of the ship may be in the region of 1000 tons. I've no idea what the weight with fuel will be. Maybe 4-5000 tons? I've seen people launch almost that into orbit so it's do-able.

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If you want an idea of the scale that can be built then have a look at a space cruise liner I built once.

http://forum.kerbalspaceprogram.com/threads/98105-Space-Cruise-Liner

http://i.imgur.com/XjH46AU.jpg

Ok, how many parts. We could modify that into the crew carrier!

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I have a plan for the ship. I'll hop on KSP right now and design something.

Can't wait to see what it is!

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OP is not online now. Slow it down so he can catch up, eh?

Working on it!

Sure, the OP should just keep in mind a few things:

-The vehicle cargo bays should have fuel and be vtol landers, to bring stuff in and out of the station-spacecraft including mined fuel.

-All modules have to fit inside a 3.75m fairing max. for the Kerbin launch.

-Part count has to be as low as possible or none will be able to actually enjoy it.

Yep, needs VTOL and we also need a way to get the decent stage/lander away (out of physics range) from the base.

The modules probably will be able to, but I have an idea if the fairing won't work. I don't think it will come to that though. Also, some parts have enough heat resistance to make it through the atmosphere. And also again, some modules will keep their farings for Laythe landing.

Yes, part count is a major concern, and that's why we might need to make 3 or 4 ships.

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Basic Habitation section. Yeah it could look better but it's sturdy and has a low part count.

http://i.imgur.com/396XEhW.jpg

107 parts. 118.2 tons. Room for 256 Kerbals.

Another great idea. I'll start PMing people for download links so I can edit these for the ship.

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Even with simplified parts this thing will be over 1000 parts I'm sure.

You could use a giant fairing for the front of the ship with a giant lander inside.

http://i.imgur.com/WDGuXY7.jpg

Hmmm, very good question. I depends on whether you consider the ship re-usable or just a bunch of massive components that make a shake and bake colony setup.

The fairing is exactly what I had in mind, and also, these craft are not reusable. This is a CSV (Colony Set-up Vehicle) so it's not coming back.

If we tried, it could be, but it might be way to hard and have to many parts.

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i can give advices / help for animating stuff and various constructions tricks :) (i have various ideas to make deployable huge solar arrays (using my stock hinges :P) so they can be folded into a fairing for the launch.

now, solar panels are not going to be very useful on jool :P (gigantor's mass versus electricity /s is worse than RTGs...)

though, this kind of ship will need to be space built :P the biggest fairings won't be able to enclose that thing for a single launch :P (still, we'll need various reliable launch vehicle to ferry the various parts (some heavy, some oversized :P)

Ok, construction tricks are the best!

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Ok so i'm proud to present my base pack! it has several modules- A living quarters module, A science lab module, A cargo module, A science rover (cargo variant) module, A science bus (cargo variant) module, A base manager module and last but not least a fully independent mining and production module.

each module sports 4 "Thud" engines (Thrust limit is 37.5 OOTB).

The Kit also comes with a 2 part aeroshell (shell and nose which come with RCS and RCS thrusters) for beautiful descent through atmospheres and and a base end part for compatible builds and expansions (please make the provided probe core the root part after attaching).

Please consult the craft file for specifics but AG 1 is Landing Legs, AG 2 is Gears, AG 3-4 variable and AG 5 is the engines.

Assembling the base is done with the base manager module on rover wheels alone OR with gear extended(dosnt matter) and all other modules with extended wheels.

DropBox Folder(feel free to add to it).

http://imgur.com/a/UWNrj

Going through this and editing it now!

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we'll need to design a common adapter for the ship's spine - to have something capable of transmitting the thrust of the engines without having a noodly ship when we'll dock the various sections together.

especially if we use Vernor engines (as they need a fuel source - unlike the monopropellant) - we'll need to be able to transmit the fuel along the whole spine, or have small fuel tanks at various sections of the ship.

edit : here's a possibility for a engine section (with an engineer 'room' :P) - the thing in the middle is a possibility for a 'spine' adapter design. - currently 89 parts - because of the struts needed. (also an 'example' of a 'spine' adapter - but this is bound to change - a bit too much part for such a part)

http://i.imgur.com/EfwXXukl.jpg

note, this is the largest single section that can fit into a stock fairing for launch (and i have rebuilt my Chaos Star LV for V1.0 - it will have no problem lifting the fueled 758 tons of this engine section. - i added a central Kerbodyne S3 14400 tank for either - refuelling docked systems, or to be used as additionnal fuel for the main engines also includes 3x 2.5m RCS fuel tanks. (note, this engine block can still be stretched a bit if we need additionnal fuel tanks - my Chaos Star can lift 1000 tons in one go to LKO.)

i'll try to design something for the solar arrays :)

Again, this is a great stage!

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Alright, that's it, read through it and I am working on stuff now!

I'm so happy to see how many people are contributing!

Also guys, not to be picky, but, it's DMSp, not DSMp.

Also, no need to worry because so many people call me that :P

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ok, i just copied badly the link :P should work now :Phttp://www./download/rvwghk3oa841t1k/Chaos+Star+MK2.craft

suprisingly, the 'lite' version of the Chaos star (without the most external boosters) is a pain :P - as the first decoupling occurs at a lower altitude, the aero keeps smashing the boosters into the rocket :( (but i wannaaa build it ! :P the 'lite' version is still capable of launching half the payload of the standard one...)

Edited by sgt_flyer
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First, sorry for naming that base that you requested wrong:blush:

Second, Have a look at this dish:

http://i.imgur.com/SWPiNIs.jpg

Hey, no prob, the base is in orbit, waiting for Laythe window.

Actually, that base would be great for this! Mind if I use it (And strip it down)?

That looks really good!

I had an idea; that we could use some Farings for the antenna to cut down on parts.

How many parts is the dish?

Otherwise it looks wonderful!

Have Rep+

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Dangit, must spread rep.

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does it fit inside a 3.75m fairing stretched to the max ?: ) with so many wings, i suspect it will be hard to launch ;)

Yes, also, can I have a download link so I can test it?

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does it fit inside a 3.75m fairing stretched to the max ?: ) with so many wings, i suspect it will be hard to launch ;)

Oh, let me check.

BRB

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I tried to make it with fairings, but I couldn't make it stop building the fairing.

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It's 86 parts, it's current iteration doesn't quite fit inside a fairing.

It now fits.

It's missing docking ports, rcs, and fuel.

see Satelite dish on KerbalX.com

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Oh, let me check.

BRB

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I tried to make it with fairings, but I couldn't make it stop building the fairing.

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It's 86 parts, it's current iteration doesn't quite fit inside a fairing.

It now fits.

It's missing docking ports, rcs, and fuel.

see Satelite dish on KerbalX.com

Great work!

Thank you for everything!

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