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KSP Graphical glitch with parts exploding due to overheating


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Version 1.0.0

Steps I took to consistently reproduce bug:

-Launch a craft that can gain significant speed while still in the dense atmosphere

-Ignite engines and burn full throttle, get your craft into a stable ascent

-Switch to map mode (m key) below perhaps 300 m/s, so that you can watch your apogee (why Squad doesn't put this info on the main display I don't know.)

Here's where the bug occurs:

-if a part explodes due to overheating (in my case, a small nosecone seems to explode at perhaps 700-1500 m/s @ ~14000-25000 m) but the rest of the craft is otherwise unaffected, the entire craft will suddenly appear on top of the map mode overlay. (In other words, you see the craft rendered on top of the map mode background which shows kerbin/space/orbits of multiple craft, etc.

I'm not sure if the intent is for the game to switch out of map mode due to the part exploding, but it is a weird combination of things being rendered.

Gameplay is otherwise unaffected, switching out of map mode will restore the "normal" view you have of your craft, switching back into map mode again restores map mode to "normal".

I've never exploded anything on rentry yet while in map mode (since I have no purpose for map mode on reentry to kerbin), but it may be possible to produce this bug with other means of causing overheating.

P.S. Yes, I understand you shouldn't go that fast in the atmosphere, but early hard career mode forces you to do unadvised things to get to orbit with the tech you've got and part limitations that exist in the non upgraded facilities.

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