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Kerbol Realistic Mod


HoloYolo

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So I was playing KSP one day, and it struck me like a bullet. Why is the Kerbol System the way it is? Why don't we have a comet? Why don't we have a second asteroid? Why isn't the Mun inclined like the real one? Why don't we have a NKO (Near-Kerbin Object)? Well, I want a more realistic Kerbol system, without the rescales and packs. So, I'm starting development for this. I need to find out how to fix the objects, and create the files etc. I expect this to be easy, as it's just moving and fixing bodies, so it's not going to take forever and ever. Here's what I plan to fix.

Inner System

Moho gets a thin atmosphere that extends to 20km

Eve becomes moonless, as Gilly will be a comet or a NKO (haven't decided yet)

Kerbin gets a Mun that has a 5 degree inclination (I wanted to do 23.5 like the real one, but I want to keep it simple), and Minmus will be a comet

Duna's Moon Ike will get inclined to 10 degrees and sized down to 50km (Phobos analog sorta)

Dres will get neighbors, Pol and maybe Bop (again not sure)

Outer System

Jool will get an atmosphere that extends to 300km, no other changes

Laythe, Eeloo and Tylo will get orbits inclined of 3 degrees

Vall and Eeloo will get switched

Vall will get a moon (possibly Bop)

This is the plan for the mod, it may come out soon, depending on how long and how hard. Here we go, to restart the Kerbol System to a more realistic, fun experience.

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Hi, I think you had a great idea. In my opinion, more than a changed and more challenging Kerbol System, a Real Solar System rescaled to Kerbol proportions will be more appreciate, while there are other mods (Outer Planet) that improve the realism and challenging of the Kerbol System without some changes that someone could love or not.

Just my opinion of course. If I can help in any way, feel free to ask.

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Hi, I think you had a great idea. In my opinion, more than a changed and more challenging Kerbol System, a Real Solar System rescaled to Kerbol proportions will be more appreciate, while there are other mods (Outer Planet) that improve the realism and challenging of the Kerbol System without some changes that someone could love or not.

Just my opinion of course. If I can help in any way, feel free to ask.

How do I make atmospheres and new orbits, then make files?
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Probably you can use some textures and models from the Real Solar System mod. NathanKell, the creator of the RSS, it's well known to be very helpful with other modders.

P.S. a Kerbol sized Solar System will be very interesting also for players that would like to use the RSS mod but haven't a great pc.

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Probably you can use some textures and models from the Real Solar System mod. NathanKell, the creator of the RSS, it's well known to be very helpful with other modders.

P.S. a Kerbol sized Solar System will be very interesting also for players that would like to use the RSS mod but haven't a great pc.

My goal is to keep it stock-size, but make more realistic. But I do suppose I could do a 10x config when I get it working.
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From that point of view, RSS is the 10X config you talk about. Stock size and realistic will be one of the best mod ever. In 0.90 there was many Re-sized Kerbol or Solar System that were really hard to handle, first RSS. But they weren't so much interesting, except for a few of them. At the moment there are just a couple of mods updated for 1.0.2 that changes the Kerbol System, in a interesting way, but not so beauty as a Kerbol sized RSS will be.

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