Jump to content

Basic Mod - Adding an EVA hatch


Recommended Posts

I'm using a part from a now-defunct mod. It's a command module part. I've got it working in 1.0 and everything appears normal about it.

The part was created before EVA's were prevalent in KSP. I'd like to add an EVA hatch to the part but I do not know how. I've not done modeling with the programs KSP uses. I am decent with the basic part code (i.e. I can change parameters around without making weird stuff happen.)

How do I put an EVA hatch on a part that does not have one?

Link to comment
Share on other sites

  • 2 months later...
  • 2 weeks later...
  • 2 weeks later...

Do you mean a "Crew Hatch" that would allow you to exit the ship by clicking the EVA button on your Kerbal's portrait? Or a prop in IVA view that would trigger EVA?

If the part does not have a Crew Hatch already, you need to model one and assign it a hatch collider in Unity.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...