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Kerbal experience & life-support


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Mechanism of acquiring and holding experience by little green men can be used to some interesting features.

Novice should walk and run slower than a trained astronaut, it's logical that a person with experience moves more efficiently in the suit.

It does not change the laws of physics.

More experienced Kerbals should also get a more modern suits and additions which could be allocated in the allocation crew window/tab.

These suits could also include additional instruments (for science) and / or more fuel, not to mention oxygen or electricity.

I'm not a fan of the life-support system, which would be cumbersome, but with a bit of realism certainly does not hurt.

For example, to leave Kerbala outside the ship in same suit on the moon for the whole year is a slight exaggeration. Oxygen in the suits should be finite.

Oxygen in capsules and cockpits not necessarily should be finite, but on the other hand, we have a resource system.

Why do not use it to produce oxygen for green men?

I do not like sending a manned mission to the Duna using just a small capsule. It should be a punishment for having Kerbal staying a few months in a capsule with only 1 crew spot. The most sensible solution, ie one that does not kill Kerbal, would be such as to lose the experience he gained as well as lose/lower ability to gain experience and thus the amount of science points to be gained from a mission.

This mechanism should also work in sandbox mode.

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