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Millennium Falcon for Kerbal Space program 1.0


Guest Space Cowboy

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Guest Space Cowboy

bann_zpsx4gtyqkn.jpg

This is a ground up rebuild of the Millennium Falcon I built in .21 / .22. (as shown above)

The two reasons I am doing this are the 1.0 release of Kerbal Space Program, but also of course the release announcement of Episode VII.

Initially, this will only be a "legacy" Falcon, with round dish antenna, and three landing legs.

The objective this time is a total no nonsense build. For now here are some things that are planned:

Improved and more accurate dome shape and curvature (completed today).

Use of the old Millennium Pod part, confirmed today to work. There may be an issue with control inversion. Cupola visuals.

Possible scaling of stock parts and the Millennium Pod, as they are close but just too large.

Realistic inertia effects - the feel of a heavy vehicle.

Vertical takeoff and landing, and landing gear (neither were implemented on the previous build)

The Kronal VV 1.0 mod has closed the gap on nailing down the elusive dome shape of the Falcon. I will be using it for a lot of other design elements too. The curvature the hangar view imposes is crippling. A sorely needed addon - THANK YOU!

This project will not succeed without the efforts of the team who have picked up the UbioZur Weld It project. Huge shout out to them and thanks for all you're doing.

I have some other pictures I wanted to upload but the connection in this hotel is terrible. Here is the result of todays efforts, and some eye candy (Millennium Pod) which as you can see is out of scale.

I am looking for telescoping landing legs and any information regarding selective removal of nodes. I don't know how to do it and it will be a problem later if I don't figure that out.

Day%201%20-%20May%206%202015_zpslk1y7r9t.jpg

- - - Updated - - -

Edited by Space Cowboy
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Guest Space Cowboy

The "Kronal VV" blueprint visualizer takes editing to another level. I am really enjoying it. If you want to nail something, you can.

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Guest Space Cowboy

Millennium Pod by "Bonus" has been scaled to 75%. Any other 2.5 m parts for the cockpit tube will be scaled the same. Pod / cockpit size checks against composite Falcon photo.

Just did a photo comparison, the pod is 1/2 pod width too far from the center.

The engine exhaust is slightly too wide. I plan to snug up the existing engine spacing, and narrow the exhaust exit. This will solve another problem being the outboard-most engines' exhaust trail is rendering outside the Falcon's dome skin to the point it is a distraction.

Upload_zps49fsjoal.jpg

"Hokey religions ..."

Edited by Space Cowboy
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Guest Space Cowboy

Thank you Kagame. I sure hope it does. I'm putting all my faith in the UbioZur Weld It Continued team.

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  • 3 weeks later...
Guest Space Cowboy

WeldIt DEV version used. This is not definitive, but encouraging for sure.

Untitled_zpsiieb3lgu.jpg

One part. Jumped to 20 FPS intermittently.

http://youtu.be/PYbKli-KSU0

==============================================

A day later, I am thinking I shouldn't have scaled the cockpit down, but rather made the ship larger. What I MAY do however is scale the whole welded part at the final phase of this project. Better that than adding more textured parts / panels.

Edited by Space Cowboy
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