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KerbQuake Maintainer [Edit: delete me before my shame is known]


Akira_R

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Edit: I am a moron who hasn't played 1.0 yet and didn't realize this is now stock :blush:

my apologies for taking your time

KerbQuake

This wonderful mod hasn't been updated since .25 and it really adds a great level of immersion to IVA missions and once you have played with it it is painful to not use it ;.;

So I would like to formally request for a skilled plugin developer to pick this mod up, please :D

I suspect there will need to be major changes to the code to get it working in 1.0 as it references atmospheric things for a lot of the shaking. Also comparability with nuFAR, RealChutes and DRE would (for me at least) be a must have.

The current version worked ok in .90 but it had some reported issues with RealChutes, also for me it had a major bug when using unmanned vessels, NRE spam that would crash the game, however I believe it was a plugin conflict as it didn't happen on a stock install, however I have yet to track down which dll was causing the conflict (heavily modded install).

Edited by Akira_R
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yep if you look at the cfg think it this line

EngineType = LiquidFuel

		// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster

And this one gives you the launch smoke

	MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.75
maxDistance = 50
falloff = 1.8
thrustTransformName = thrustTransform
}

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