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New model formats


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I see that new models use new file formats: .mu for mesh and .mbm for textures (I think), plus occasionally some .tif files.

Hopefully we will be soon enlightened about these new formats and about using normal maps, glow maps, etc...

Thanks.

Maraz

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You\'re not the only one who\'s curious about the formats, I think what you\'re looking for is this:

http://kerbalspaceprogram.com/forum/index.php?topic=11795.0

Probably not exactly the answer you wanted, but it\'s all I\'ve managed to find so far. As I\'m a dedicated 'programmer artist', I\'m sticking with dae/png until forced to jump through the new hoops. I\'d use ascii art if I could.

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