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Found this in my log file -


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If you are like me and trying to root out all the bugs created during 1.0

I will give you some pointers. . . . . .

If your cfg points to Squad textures or models, not only have the directories changed, in some cases markedly,

but also some of the file names have changed e.g. mk1structural becomes mk1Structural.

Here is another oddity I found. Prolly squad should know about it.

PartLoader: Compiling Part 'Squad/Parts/Aero/shuttleWings/elevon/elevonMk3'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartCompiler: Cannot clone model 'Squad/Parts/Aero/shuttleWings/elevon' as model does not exist

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartCompiler: Model was not compiled correctly

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartCompiler: Cannot compile model

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartCompiler: Cannot compile part

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

There is an ShuttleElevonA and ShuttleElevonB but no elevon

Does anyone know which Elevon it is supposed to be?

----------------------------------------------------------

Also found this

PartLoader: Compiling Part 'Squad/Parts/Misc/PotatoRoid/part/PotatoRoid'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartLoader Warning: Variable density not found in Part

Density is stated as

"density = 0.03"

I get this same message when I misspell variable names so it likely the variable is Density or goes undefined in the game.

[Crossing fingers] I hope that I am done. time to launch kerbal and see.

One last one, the rest are warnings.

PartLoader: Compiling Internal Space 'Squad/Spaces/Mk2CrewCabinInternal/internal_MK2_CrewCab/MK2_CrewCab_Int'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find seatTransform of name 'Seat_UpLeft'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find portraitCamera of name 'Camera_UpLeft'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find seatTransform of name 'Seat_UpRight'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find portraitCamera of name 'Camera_UpRight'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartLoader: Compiling Internal Space 'Squad/Spaces/MK3CockpitInternal/internal_MK3/MK3_Cockpit_Int'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find seatTransform of name 'Seat_UpLeft'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find seatTransform of name 'Seat_UpRight'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartLoader: Compiling Internal Space 'Squad/Spaces/MK3_CrewCab_Int/internal_MK3_CrewCab/MK3_CrewCab_Int'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

InternalSeat: Cannot find portraitCamera of name 'Camera_Left003'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Is this a bug?

Edited by PB666
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  • 1 month later...
Here is another oddity I found. Prolly squad should know about it.


PartCompiler: Cannot clone model 'Squad/Parts/Aero/shuttleWings/elevon' as model does not exist

[T]hat part was remove[d] but the entry to load it was missed, it's also harmless.

You can report the errors to the public tracker, see the support stickies for details.

PartLoader: Compiling Part 'Squad/Parts/Misc/PotatoRoid/part/PotatoRoid'

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

PartLoader Warning: Variable density not found in Part

Density is stated as

"density = 0.03"

I get this same message when I misspell variable names so it likely the variable is Density or goes undefined in the game.

Probably another oversight; this is the only part that has a density defined, and didn't have it before 1.0.0. Might be they had a feature during testing that didn't make it in.

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