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Part visible in SPH but invisible on the runway


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For filming purposes, I'm trying to create a new part that uses the internals of the cupola. I added the part to structures and everything in the SPH works fine. The preview shows up, it's visible, and able to be placed via the nodes. However, when I launch, it's completely invisible.

I'm not somewhere I can post screen shots right now bit does anyone have any ideas?

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Ok, got to a computer so I could take some screen shots:

OxKsrLf.jpg

J04m4F2.jpg

And the config file that I created for it:

PART{

name = propCupolaInternal

module = Part

author = Squad

mesh = model.mu

rescaleFactor = 1

node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 2

node_stack_top = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0, 1

TechRequired = commandModules

entryCost = 10200

cost = 3200

category = Structural

subcategory = 0

title = RavenCorp. Cinema Cupola Prop

manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co

description = The PPD-12 was developed to provide a high visibility control room for orbital stations, and a place for thoughtful Kerbals to contemplate the beauty of the cosmos.

attachRules = 1,0,1,1,0

mass = 1.76

dragModelType = default

maximum_drag = 0.20

minimum_drag = 0.20

angularDrag = 4

crashTolerance = 8

maxTemp = 2000 // = 3400

bulkheadProfiles = size1, srf

}

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Internal space GameObjects are on an separate layer (16) not normally rendered by the flight camera.

I assume you could re-export the IVA view from Unity as a regular model on the correct layer and your problem would be fixed (I haven't done any IVA stuff at all so I'm not certain you can do this), otherwise a small plugin to adjust either the GameObject layers or to include layer 16 in the flight camera's culling mask would be needed

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