cvod Posted May 10, 2015 Share Posted May 10, 2015 Long gone are the days of conveniently modifying the tech tree using TreeEdit. I may be interested in developing another in-game tree editor (mostly for the sake of my own sanity) so that nodes can be moved and parts can be sorted easily. However, I have not written a .dll for Kerbal before and I'm wondering if there is a reason others have not attempted to make another in-game tree editor.Does anyone know what problems/difficulties I may encounter if I attempt this? At this point, I don't know enough to judge how much time this might take. Link to comment Share on other sites More sharing options...
rabzoue59 Posted May 10, 2015 Share Posted May 10, 2015 At this time, the better thing someone can do, is a .exe with library of KSP. A program to create a tech tree sheet, which we can save in .cfg format. I'm working on a futur tech tree too, it will take long time in that way lol but still possible Link to comment Share on other sites More sharing options...
cvod Posted May 10, 2015 Author Share Posted May 10, 2015 It probably would be easier to make that in some ways, but I still would really like to see another in-game editor. It makes sorting lots of parts and fine tuning the node positions much easier. Link to comment Share on other sites More sharing options...
rabzoue59 Posted May 10, 2015 Share Posted May 10, 2015 I agree with this Link to comment Share on other sites More sharing options...
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