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I forgot KSPs most important lesson.....


pslytely psycho

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I never modded a game before KSP. Squad made it so easy that it gave me modding disease. I modded Skyrim to the hilt, Nexus made it nearly as easy as KSP. I modded GTA IV to the max as well, even to creating signs for the trucks and billboards. Just simple texture replacements, including a Boxville with a KSP logo after Spark IV showed me what was actually in the files. KSP was the catalyst for me to begin trying these things, and introduced me to the concept of improving the games I play. Modders I love you guys!

I also learned many mods together can lead to instabilities, crashes and sometimes data corruption.

So it taught me a lesson and I always, always, kept a back up vanilla after my first game corrupting mod forced me to re-download the entire game.

What did I do?

I modded my only copy of GTA V.

I killed it.

Dead.

Now I have a 60 Gig download rolling, again.

I have plenty of HDD space, plenty of time, and no excuses for not making a back up.

I forgot the prime directive. Mod it till it crashes, but always keep a clean vanilla copy in reserve. And now I am paying for my sins.;.;

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Well, steam has a verify files function which checks all files and only redownloads Modifed, deleted or corrupted files.

Yeah, it still didn't work. The first time it downloaded 4 files, the second time it said all files were good. Still crashes on launch. I know I left a piece of something laying about that is causing it. A few beers and I didn't keep very good track of what I modified, nor did I keep incremental copies like I do for KSP, Skyrim and GTA IV. I got sloppy and now I pay for it.

I have 9 copies of KSP, Life Support on 6, different part mods for different play styles on those six, the others are 15 minute crashers that I keep hoping will someday work together, 11 of GTA IV including one for each season, brighter colors in spring, darker greens and such for summer, autumn leaves and the Snow Mod for winter. Those eight (GTA IV and EFLC, so eight total seasonal ones) are stable and modded differently to the limits of the game. I have 6 Skyrims that are incrementals up to the civil war mod, that and 106 other mods seems to be my limit for stability.

And of course, one copy of each of them is an unmodified vanilla file so I don't have to do this when I inevitably crash the game beyond all rescue.

So, I know better, it's my own fault!

[edit] What I did was scripthooked it to accept asi mods, added that native trainer, that all worked. I borked it trying to get it to work with both a nice steering wheel setup and an Xbox One controller simultaneously with a recently reworked emulator. I thought I removed everything and reset all the config files, but I must of missed something.

Edited by pslytely psycho
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might be that you have modded GTA V so much that it cant handle the memory usage and it crashes

No, it's a 64bit application, memory wasn't the problem.

In fact it turned out that there was nothing wrong with my modded install. The re-download version didn't work either. Turns out I ran into a bug.

I had just purchased a new Canon printer/scanner. It was two days after I installed it before I got to play GTA V again. There is a known bug (wish I had read the forums BEFORE I re-downloaded it.) GTA V tries to connect and communicate with every device hooked up to the USB bus upon startup. Some devices cause it to crash on startup.

So disconnecting my printer from the USB bus fixed it. I swapped the new install with my 'crashed' version and viola, it works too.

I assumed I crashed it, turned out it wasn't the case at all.

I am so used to killing games with mods that it never occurred to me that maybe, just maybe I didn't do it.

Live and learn.:D

[edit] In the GTA V log file (in the Rockstar folder in documents on Windows) the error to look for is called 'Device Lost,' the lost device is whatever it can't connect with.

Edited by pslytely psycho
added the error
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