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VTOL Dropship


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Nice. I had given up on the idea of such a large VTOL. Although that may have been because I was trying to build a tilt-jet, whereas your engines are fixed.

I would have thought it would be an STOL, but you\'ve done very well making it balanced. Though what the video shows is a Vertical Takeoff Short Landing. I\'m sure it can VTOL though, if it was leant backward far enough.

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it says part Np. wingloadlong is missing.

Dammit, I thought those parts were stock parts :( I use these to put the gear on the wings, they are perfect for it

Nice. I had given up on the idea of such a large VTOL. Although that may have been because I was trying to build a tilt-jet, whereas your engines are fixed.

I would have thought it would be an STOL, but you\'ve done very well making it balanced. Though what the video shows is a Vertical Takeoff Short Landing. I\'m sure it can VTOL though, if it was leant backward far enough.

It was quite a challenge, I had designs with four and six vertical engines. After testing I decided to take this design, and yes it can take off fully vertical if you put the nose up, even hovering isn\'t that difficult.

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Well, here is a similar craft, slightly smaller, and all stock.

Biggest difference is the landing gear - I need to widen and lower the wheelbase to make landing less forgiving.

(Note: activate the second stage after you get rolling down the runway. Don\'t pull too hard on the stick. And save the third stage for landing.)

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I\'m away from the computer for the weekend, but I recall from memory that once an engine is activated via staging, you can right-click on the engine (center of screen, not the icon in the staging diagram) to make appear a small control-window. There is a green rectangle in the window that can be left-clicked to deactivate (or re-activate) the engine. If the engine is part of a group within a stage, this toggle affects all of the same engines. In other words, you only have to do this one one side of the dropship, not both sides.

BTW, I forgot where I found this feature documented; I do recall thinking, 'the should do a better job of communicating changes to the interface'.

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