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Rube Goldberg craft Showcase


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I am just interested: HOW complex can one make everyday tasks such as crew transport, refuelling, docking etc. in ksp? if you have any excessively impractical methods of complexifying such things, please post it here with pictures (and a craft download file if you want to). ENJOY!

Goodle...

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I think the thread needs some examples to get it started. One thing which occurs to me are the reaction-wheel-powered vehicles and helicopters, which were possible in .90. This also sounds like a job for infernal robotics... but that would take this thread out of the realm of the [stock craft] tag.

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