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Animations in Unity, need help.


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I have a part which consists of 6 parts: one static base and 5 animated components. Each of them has it's own animation. How do I make them work in KSP? All my tries lead to none or only one of them working.

Here are hierarchy and list of animations:

1LGlxlOUoWk.jpgEYSjecQMd_Q.jpg

List of animations:

In this way, only Top anim is working:

nRCNHz4x7Fg.jpg

Code in config:

    MODULE
{
name = ModuleAnimateGeneric
animationName = Top
startEventGUIName = Close
endEventGUIName = Open
actionGUIName = Toggle Bay Doors
}

Edited by DV-13
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You'll need to post your config too, at least, please. KSP does now support multiple animations, but I'm not sure if it does so as clips within a single animation component.

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In unity inspector, select your blend/.fbx/model file, go to the 'rig' tab, and change animation type from 'generic' to 'legacy'. Not sure exactly what this does, but it has been necessary for many of my animations imported from blender.

And... as lo-fi said... configs would be great to see to be able to help more.

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IIRC, MAG will only play the first clip in an animation. Which explains what you're finding. What you'll need to do is set up animation components on each of the GO's you want to animate and have their own, single clip as a single element inside that.

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