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KSP Instability & Physics Glitches


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KSP 1.0.2 has for me been the most unstable KSP version I have ever played, ive had stock and modded issues, but i play mostly modded so ill ask here.

KSP: 1.0.2 Windows 64bit (KSP x64)

Problem: mono.dll caused an Access Violation (0xc0000005)

Mods installed:

[COLOR=#00000A][FONT=sans-serif]*[x]science
[/FONT][/COLOR][COLOR=#00000A][FONT=sans-serif]*AIES[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Chatterer[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Community Resource Pack[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Contract Window +[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Crew Manifest
[/FONT][/COLOR][COLOR=#00000A][FONT=sans-serif]*DM Orbital Science[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Docking port alignment indicator[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*editor extensions[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Firespitter Core[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Heat Management[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*IR model rework core/expansion[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*intake build aid[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*interstellar fuel switch[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*karbonite/plus[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*KAS/KIS[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*KAS portable science container[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*KAX[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Kerbal alarm clock[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Kerbal engineer[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Kerbal Flight Data[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*KJR[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*KSP-AVC[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*KW Rocketry[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Landing Height Display[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*MSI Infernal Robotics[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*modular fuel Tanks[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Module Manager[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Module RCS FX[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*NF Construction[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*NF Props[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*NF Solar[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Precise Node[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Procedural Fairings[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Procedural Parts[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*RasterPropMonitor/Core[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*RCS build aid[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*RealChute[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Scansat[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Scatterer[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*ScienceAlert[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Ship Manifest[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*SpaceY Heavy lifter parts pack[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Switch active vessel[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Targetron[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Texture Replacer[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*Toolbar[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*TweakScale[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*universal Stortage[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*USI Kolonization Systems (MKS/OKS)[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*USI Exploration[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*USI Freight transport[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*USI Life support[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*USI survival pack[/FONT][/COLOR]
[COLOR=#00000A][FONT=sans-serif]*USI tools[/FONT][/COLOR]

previously had DE and FAR, but removed due to causing issues with other mods

NOTE: All mods installed and managed by CKAN

Reproduction steps:

No known reproduction, can occur during flight, landing or ship change/return to KSC

I have read online that this suggests a memory issue but only found references to x86 KSP having a 3.5GB memory limit, does KSP x64 have this same issue?

Also, this crash does not produce an output_log.

KSP: 1.0.2 Windows 64bit (KSP x64)

Problem: Orbital trajectory launch stabilizers

http://i.imgur.com/wKt498U.jpg

http://i.imgur.com/shHL5zr.jpg

Mods installed: See Above

Reproduction steps: Make and launch 2 stage ship using launch stabilizers, detach lower stage in upper atmosphere (becomes labeled "debris") change ship to new debris ship, the dropped stage is gone, replaced by the launch stabilizers you used, now high up in atmosphere, on an out of orbit/Solar system trajectory. Once switched to, are classed as "under acceleration" despite no engines, and thrust power set to none, preventing swapping back to the original ship. (see Spoilers for images)

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I tried KSPx86, when i tried to launch, KSP bricked itself and i got a whole load of error messages saying mods (that worked in x64) were not supported. KSP also default launches x64 for me, why would the default/loads of mods written for x64 if its not the main supported version?

EDIT: Disregard, after fresh reinstall and game verification, i see i only have 1 version of the KSP exe left

EDIT 2: If it was x86 i was using, then I understand how problem 1 was occurring, too many mods, too much RAM usage, but what about problem 2? launch stabilizers in space isnt a RAM issue.

Edited by Phantasmogasm
now i feel like a tit.
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