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Any way to use old mods?


DocBrown

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1.0 mods are usually compatible with 1.0.1 and 1.0.2 patches.

For older mods, most of them won't work, especially due to big parts of code in 1.0 being rewritten. If you try to use a, say 0.90, mod on your 1.0.x game, there is a vey small chance that it will work, but most of the time, effects will range from mod simply not working, to save/game getting corrupted in most extreme cases.

If you're patient, then just wait for the mod authors to update their mods; if you absolutely need the mods, then download an older version of KSP and play on it (0.90 FAR and NEAR mods can enhance aerodynamics similarly to 1.0, if you want to keep that in a 0.90 game).

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You could grab the source code of the old mods and compile against the 1.0.2 binaries yourself.

...some of them list that as all they had to do... others are just not going to work until the author, or a helpful helper, puts some time in the adjust them to the new game environment.

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