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Delete IVAs to Reduce Memory Use


narf0708

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As my KSP has been crashing a lot again due to the general increase in number of mods(even with aggressive active texture management, and manually deleting parts that I never use or that are redundant), I've been thinking about ways to further decrease memory usage, and I suspect that IVAs are the only thing I haven't touched as of yet in this effort of mine to maximize memory and mods. Manually deleting the /Gamedata/Squad/Spaces/ folder resulted in everything except the KSC, GUI, and skybox to magically vanish, so I must appeal to the more educated modders for help.

Can someone make a mod that would systematically locate and eliminate all IVAs? Or at least some sort of patch that deletes the parts' references to the IVA files, which could then be manually deleted? Note that even doing this just for the stock IVAs would b a great help; that would free up ~100MB of space(My IVAs from mods are only at ~11MB total).

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Each mod adds it space folder for IVA you would also want to change the

	INTERNAL
{
name = ****** to placeholder
}

Then you should be about to delete the space folder in the mods you have and if they have a props folder.

EDIT- Have you converted all the texture to DDS or check if there all DDS format ?

EDIT- If you delete the space folder and props folder in your KSP/GameData/Squad/ And copy this one in it's place it should have all you need and there is a MM patch to change any INTERNAL to placeholder if, I did it right but you would have to go in all you mods and delete the space and prop folder if they have one. https://dl.dropboxusercontent.com/u/72893034/UFO/Spaces.zip

Edited by Mecripp2
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Errr, you DO only delete them... or was it just the texture files? Eitherway...

You'll end up having the kerbals in the lower right corner against a black background. (IVA's are used there). So it might be better to take your favourite background and replace all the other choices with that one.

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Each mod adds it space folder for IVA you would also want to change the
    INTERNAL
{
name = ****** to placeholder
}

Then you should be about to delete the space folder in the mods you have and if they have a props folder.

EDIT- Have you converted all the texture to DDS or check if there all DDS format ?

EDIT- If you delete the space folder and props folder in your KSP/GameData/Squad/ And copy this one in it's place it should have all you need and there is a MM patch to change any INTERNAL to placeholder if, I did it right but you would have to go in all you mods and delete the space and prop folder if they have one. https://dl.dropboxusercontent.com/u/72893034/UFO/Spaces.zip

I did as you said, then put a single Mk1 pod on the launch pad to test it. This happened:

http://i.imgur.com/sa6WzhJ.png

Only difference seems to be that the skybox is gone too. I'll try manually editing the code for the parts next, I'll post an update on that as soon as I can.

Also, switching windows out of KSP in that state, then back appears to bring the skybox back...

Edited by narf0708
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I did as you said, then put a single Mk1 pod on the launch pad to test it. This happened:

http://i.imgur.com/sa6WzhJ.png

Only difference seems to be that the skybox is gone too. I'll try manually editing the code for the parts next, I'll post an update on that as soon as I can.

Also, switching windows out of KSP in that state, then back appears to bring the skybox back...

I see did alittle test after seeing your post and the patch, I made is doing that some how if, I edit the files it works but with that patch funny things happen might have it look for crew first will run some more and see.

EDIT- Not founding away to do that with out that bug.

EDIT- No

Edited by Mecripp2
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