Jump to content

Issue with exploding stages


Recommended Posts

(Note: Title edited to sensationalize the issue)

I'm working on a mod to recreate the Convair Nexus (http://forum.kerbalspaceprogram.com/threads/121017-WIP-Convair-NEXUS-super-heavy-Earth-Launch-Vehicle). Many of the second stages use twin rocket engines, and these would be covered with a conical decoupler. The basic layout being a fuel tank above, then 2+ rockets which have either their own stack nodes or are (as mine currently are) surface attached. The decoupler (which is a big cone with a series of colliders to form a hollow) is attached to the tank's bottom stack node. Then the next stage is attached below that. The theory being, when the stage is disconnected, the engines slide out from the hollow of the decoupler's collision mesh, and off you go. And here's what should happen;

uPKoiSN.png

The problem is, the engines keep hitting the edges and I've made them a bit explosive (this stage engine was to be gas core nuclear, which is a bit reactive), and so the result is usually one engine clips, explodes, takes out any other engines, which also explode, and I have a full tank of juice with no rockets, spinning madly in orbit.

Thusly;

pNztsYJ.png

The question is, have people run into this before? And, if so, what do people usually do? I know I've used this system with parts from the FASA mod without encountering the same issue, but the mu file import doesn't tell me a lot about how collision meshes are configured, so I can't figure out how they solved it.

Any help is appreciated. :-)

Link to comment
Share on other sites

For future reference, all decoupler colliders should be non-convex and hollow. Convex colliders are fine for intersecting meshes when they are attached permanently, but for anything that is going to detach they can't be touching or intersecting at all.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...