locdown72 Posted June 19, 2012 Share Posted June 19, 2012 Great video..but I have a NOOOOB question. - I did a simple shape in 3Ds and export to unity. Again its just a cube with little things poping out...lol. - Created a empty Gameobject then draged PartTools to make it Parent.- I added mesh collider and checked Convex.- I then position it dead center (PartExporter and ugly Cube). I clicked on Write.Can you tell me what files are created and where exactly they go. Thanks a million..from a noob Link to comment Share on other sites More sharing options...
Cykyrios Posted June 20, 2012 Share Posted June 20, 2012 Look at the path before clicking Write, and this will go to your unity project folder/Parts/yourPartName. By default, this folder popped in my Documents. Link to comment Share on other sites More sharing options...
megaprime13 Posted July 12, 2012 Share Posted July 12, 2012 can you make a tutorial on how to use the KSP SDK thing? a tad confusing.... also, how to modify things. like how to change the amount of fuel actually in a fuel tank for example. (instead of fuel =500 fuel= 1000000 [i know, crazy numbers]) and/or engine related stuff (ex. consumption rates) and how to implement them to workEDIT: i tried to modify the part.cfg file (im using a mac) and there is no difference with any changed values. maybe im doing something wrong? wrong file edited perhaps? Link to comment Share on other sites More sharing options...
ori0n Posted July 27, 2012 Share Posted July 27, 2012 ;P Thanks for the awesome tutorial. Link to comment Share on other sites More sharing options...
gameassassin1020 Posted September 5, 2012 Share Posted September 5, 2012 I watched your tutorial but you never said how to open up the ACTUAL model the landing gear. Is that in blender or something? Link to comment Share on other sites More sharing options...
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