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Discreet (not just aircraft anymore) Parts. (Updated 21-06-15)


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That's cool. I knew I was the cause of the lag with building such an over engineered airship in the first place. My current thought is to mix what i have with Infernal Robotics to make it fold-up nice and tight for delivery planet side, then unfold and use as a highly mobile sky crane on planets like duna. Current design only needs 18% inflation to maintain alt. on Kerbin. Still playing with the design tho. Currently uses a nuclear reactor from Near Future Electrical for power. Need to do a redesign and figure out how to manage the heat on the reactor.

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That's cool. I knew I was the cause of the lag with building such an over engineered airship in the first place. My current thought is to mix what i have with Infernal Robotics to make it fold-up nice and tight for delivery planet side, then unfold and use as a highly mobile sky crane on planets like duna. Current design only needs 18% inflation to maintain alt. on Kerbin. Still playing with the design tho. Currently uses a nuclear reactor from Near Future Electrical for power. Need to do a redesign and figure out how to manage the heat on the reactor.

I kinda wanna see that monstrosity.

In other news, I gave the tracks concept a little polish, I'll be handing them over to Lo-Fi soon to get them up and running, but some work is needed before that.

traacks2.gif

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An engineer's notice: Those small wheels need something that woule prevent them from bending sideways. Some kind of levers like this long one, only going front to rear for rear pair and vice versa for front one.

Solid_Axle.jpg

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Fueled ones are in the works. The current ones do work at about 1 third thrust using a full charge from the deployed blimp. Enough thrust for a decent airship. Some fuel cells would work too. As for planes, yeah they weren't designed for high thrust purposes.

- - - Updated - - -

An engineer's notice: Those small wheels need something that woule prevent them from bending sideways. Some kind of levers like this long one, only going front to rear for rear pair and vice versa for front one.

https://upload.wikimedia.org/wikipedia/commons/a/a9/Solid_Axle.jpg

I concur. They need just a simple axle that snaps into place when deployed.

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I concur. They need just a simple axle that snaps into place when deployed.

Maybe. But they definetely need something.

Btw, I see some polys that are crying to be optimized on side doors and on big wheel hubs.

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Maybe. But they definetely need something.

Btw, I see some polys that are crying to be optimized on side doors and on big wheel hubs.

Don't worry about the optimizations, they'll be taken care of before I start unwrapping things. This was literally put together in about an hour, I wanted to get something looking good before messing with cleanups.

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Yes i do

mods

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Thats a lot of mods. Now when you say they wont load. Does the game hang on the loading screen, or do the parts just not show up in the parts list? And does it do the same in a clean install?

it just hangs on the Propeller part on the Loading Screen

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Electronicfox,

You said you wanted to see my Airship prototype that uses your parts, well here it is.

http://imgur.com/a/WLaFj#0

(I can't get embedding to work for me. Tried 4 times)

Has a top speed of about 114m/s and should be able to lift nearly twice it's own weight.

Mods used:

Near Future Electrical (Reactor, Battery)

Near Future Heat Control (Cooling Fins)

MSI's Model Rework (Outrigger Beams)

Mechjeb (Precision Control)

KAS (Winches x5, Anchors x4, Electromagnet x1)

Discreet Parts Pre-Release (Airship in a tube x4, Compact Electric Propeller Assembly x8)

Tweakscale (Rescale the winches)

Once I get a few more things on it (airbrakes, RCS maybe) and test it's lifting abilities then I will start on the Mk2.

I plan to make able to fold up nice and compact using Infernal Robotics.

Edited by lazaruz76
Edit: Forgot a mod, Bad imgur link
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1. Just copy the link of you gallery: http://imgur.com/a/WLaFj#0

2. Remove everything except for the gallery ID: WLaFj

3. Put the ID in

Javascript is disabled. View full album
[/noparse]

4. ...

5. Profit! ^^

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Do you really need so many radiators? It looks excessive.

Edited by *Aqua*
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Still in the early stages of design. I will most likely reduce the number of radiators. I tend to over engineer my designs then try to simplify it.

Edit:

Thanks for the info on embedding my albums.

Edited by lazaruz76
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