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ArrowPointer will not draw for some directions


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As the title says, while using the ArrowPointer objects, some directions are absolutely refusing to draw. The only thing changing is the direction the arrow is being drawn in.

Vector3 dir = Vector3.ProjectOnPlane(thisVessel.srf_velocity, planetUp).normalized;
if (pointer == null)
pointer = ArrowPointer.Create(thisVessel.rootPart.transform, Vector3.zero, dir, 100, Color.red, true);
else
pointer.Direction = dir;

If I spin a vessel in a circle (Aeris 3A on the grass next to the runway) running the above code, between a heading of 30 and 150 the pointer will not be visible.

Anyone know why this might be?

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