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Crashes and rendering device?


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Hello everyone,

I'm having two (possibly separate problems) with the 1.0.2 build. The first one being much more frequent crashes than I had in 0.90 despite running fewer mods. I'm aware of the 32bit RAM limit and some memory leak issues and use ATM but if someone could kindly check my logs to make sure it's not due to another issue I'd really appreciate it.

The second issue is that the log shows rendering device as my Intel HD 4000 chipset. My laptop also has a GT630M for gaming purposes but it seems like even though I have NVIDIA driver settings set to force KSP to run with the graphics card it is still using the integrated chipset, would anyone know anything about that?

Here are the stats/specs:

KSP: 1.0.2 Windows 32 bit

Mods installed: Active Texture Management, Kerbal Joint Reinforcement, Kerbal Alarm Clock, Kerbal Engineering, Chatterer, Final Frontier, Kerbal Inventory Systems, Real Chute, Scansat, Stage Recovery, DMagic Orbital Science, KAX, Infernal Robotics, NovaPunch2, SpaceY Heavy Lifters, Station Science

Crashes can't be reliably reproduced, does not appear to be associated with any mod specifically. RAM usage at crash typically ~3.4-3.6 gb but it seems like it doesn't like to crash when i have task manager open, only when I'm not checking....

Log file here: http://www./view/n26mngnnrtphx68/output_log.txt

Thanks in advance guys!

NightOwl

Edited by NightOwl07
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