4x4cheesecake Posted June 24, 2019 Share Posted June 24, 2019 9 minutes ago, JocMeister said: Dead?! How the heck did that happen? Well, I guess that would explain why they can´t be thawed... I don't know but If you enabled "ElectricCharge Required to run Freezers" and "Fatal EC/Heat Option" in the difficulty option, you probably ran out of EC at some point or the freezer became too warm and failed. I'm actually surprised the kerbals didn't disappear from the craft but remain there as frozen corpses As far as I know, this should not happen. Quote Link to comment Share on other sites More sharing options...
JocMeister Posted June 24, 2019 Share Posted June 24, 2019 (edited) I did some quick testing. The Kerbals did indeed die as the freezer ran out of EC. Tried again and tested different things. Turns out the station is only drained of power if a Kerbal is frozen and I go to max time warp. If no Kerbal is frozen I can go into max warp without issues. Or if a Kerbal is frozen and I stay below max warp. Is this supposed to happen? EDIT2: Did some more testing. Turned off the need for freezers to have EC. Was still unable to thaw them. Same message. Edited June 25, 2019 by JocMeister Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 29, 2019 Author Share Posted June 29, 2019 On 6/25/2019 at 4:23 AM, JocMeister said: I did some quick testing. The Kerbals did indeed die as the freezer ran out of EC. Tried again and tested different things. Turns out the station is only drained of power if a Kerbal is frozen and I go to max time warp. If no Kerbal is frozen I can go into max warp without issues. Or if a Kerbal is frozen and I stay below max warp. Is this supposed to happen? EDIT2: Did some more testing. Turned off the need for freezers to have EC. Was still unable to thaw them. Same message. I would need some more specific information for the particular circumstances in your save but here is how it generally works. If you have requires EC difficulty option on, and your freezer runs out of EC. The Kerbals will die and respawn, or perma-die if you have that difficulty setting on. If you have Background Processing mod installed, this could occur even if the vessel is not loaded/active vessel in flight. If you don't have this mod, DeepFreeze will do a catchup the next time you switch to that vessel, and then they will die. In timewarp - it does not do EC processing above timewarp x 5. This is due to stock issues when processing resources at this high a time warp. Though it does give a warning. But at high warp you can miss it. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 29, 2019 Author Share Posted June 29, 2019 v 0.26 published for KSP 1.7.x. Biggest change is the addition of my Background Resource processing module. Those that also use TAC LS would be familiar with this module. It will: a) produce EC from solar panels, resource converters, generators on vessels that are unloaded (IE: not the active vessel in flight). b) consume EC for Deepfreeze frozen kerbals if you have the requires EC to run freezer difficulty setting on. Quote Link to comment Share on other sites More sharing options...
CoriW Posted June 30, 2019 Share Posted June 30, 2019 Hey does anybody know if there would be any conflict between the background processing of EC in this mod and the background processing of EC in Kerbalism? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 30, 2019 Author Share Posted June 30, 2019 6 hours ago, CoriW said: Hey does anybody know if there would be any conflict between the background processing of EC in this mod and the background processing of EC in Kerbalism? Conflict... dunno. But if that mod also generates EC for unloaded vessels then they would both be doing it. you can turn off background processing for Deepfreeze in its difficulty settings. The down-side would be it will no longer consume EC (which only happens if you have the required EC for freezers difficulty option on, or produce it) for Deepfreeze unloaded vessels. I’ll look into a second difficulty option to split the production vs consumption for the next release. Quote Link to comment Share on other sites More sharing options...
CoriW Posted June 30, 2019 Share Posted June 30, 2019 53 minutes ago, JPLRepo said: Conflict... dunno. But if that mod also generates EC for unloaded vessels then they would both be doing it. you can turn off background processing for Deepfreeze in its difficulty settings. The down-side would be it will no longer consume EC (which only happens if you have the required EC for freezers difficulty option on, or produce it) for Deepfreeze unloaded vessels. I’ll look into a second difficulty option to split the production vs consumption for the next release. Okay. I do use all of the difficulty options of Deepfreeze, so separation of the production vs consumption would be good to see, thanks! Quote Link to comment Share on other sites More sharing options...
Faradayjeb Posted July 8, 2019 Share Posted July 8, 2019 It's working great when I put just the freezer (the one which holds 3 kerbals) in orbit, but when I built a ship that I used to get to tuna, I wasn't able to thaw my kerbals, it showed that there was some code error. Heres the log : https://transfernow.net/ddl/ksplogfordeepfreezebug Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 16, 2019 Author Share Posted July 16, 2019 On 7/8/2019 at 9:47 PM, Faradayjeb said: It's working great when I put just the freezer (the one which holds 3 kerbals) in orbit, but when I built a ship that I used to get to tuna, I wasn't able to thaw my kerbals, it showed that there was some code error. Heres the log : https://transfernow.net/ddl/ksplogfordeepfreezebug Sorry can't access that file. Quote Link to comment Share on other sites More sharing options...
Tonas1997 Posted July 17, 2019 Share Posted July 17, 2019 Hey! Is there interest in custom CTT nodes for DeepFreeze stuff (something like "Cryonics" and "Advanced Cryonics")? I could draw the icons. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 7, 2019 Share Posted August 7, 2019 Weird seeing my old comments, btw, any plans for a way to make glycerol? Quote Link to comment Share on other sites More sharing options...
seanth Posted August 26, 2019 Share Posted August 26, 2019 I am confused by the CRY-0300R crew hatch. The part looks like it has legs, so it wants to be mounted as horizontal, like a bed, but the Kerbals exit through the crew hatch like the part should be stood up. Is there a mod we can use to rotate exit orientation on crew hatches? Quote Link to comment Share on other sites More sharing options...
beeble42 Posted September 7, 2019 Share Posted September 7, 2019 Looks like BackgroundResources, and therefore DeepFreeze, now have a TacLifeSupport dependency. [LOG 19:42:12.712] 9/6/2019 7:42:12 PM,DeepFreeze,FixedUpdate failed to update DeepFreeze Internal Vessel Memory [LOG 19:42:12.713] 9/6/2019 7:42:12 PM,DeepFreeze,Err: System.IO.FileNotFoundException: Could not load file or assembly 'TacLifeSupport, Version=0.13.12.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'TacLifeSupport, Version=0.13.12.0, Culture=neutral, PublicKeyToken=null' at BackgroundResources.InterestedVessel.UpdateModules () [0x00000] in <filename unknown>:0 at BackgroundResources.InterestedVessel..ctor (.Vessel vessel, .ProtoVessel protovessel) [0x00000] in <filename unknown>:0 at BackgroundResources.UnloadedResources.AddInterestedVessel (.ProtoVessel vessel) [0x00000] in <filename unknown>:0 at DF.DFIntMemory.CheckVslUpdate () [0x00000] in <filename unknown>:0 at DF.DFIntMemory.FixedUpdate () [0x00000] in <filename unknown>:0 That's repeated for MB after MB in my log since launching a vessel with DF parts. I can't access the settings window at KSC. The settings button isn't visible. So I'm running the mod with default settings. Alarms aren't working, but I can freeze kerbals just fine. I didn't discover this until after looking for the settings menu. When switching to my DF testing vessel from the tracking station, DF logs a bunch of NREs. [LOG 19:56:46.794] [FLIGHT GLOBALS]: Switching To Vessel DeepFreeze Test Station ---------------------- [LOG 19:56:46.794] setting new dominant body: Kerbin FlightGlobals.mainBody: Kerbin [LOG 19:56:46.811] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:14365 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.811] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:14365 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.812] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:14332 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.812] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:14332 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.812] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:14217 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.812] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:14217 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.813] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:13603 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.813] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:13603 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.813] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:12653 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.813] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:12653 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.813] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:12433 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.813] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:12433 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:12003 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:12003 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:8250 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:8250 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:7865 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:7865 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:7441 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.815] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:7441 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:7064 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:7064 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:999 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:999 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:461 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:461 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:459 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.817] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:459 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.818] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:287 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.818] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:287 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.818] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:263 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.818] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:263 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.818] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:191 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [LOG 19:56:46.818] [PartSet]: Failed to add Resource -182302047 to Simulation PartSet:191 as corresponding Part CRY-1300 Cryonic Freezing Chamber-0 SimulationResource was not found. [WRN 19:56:46.834] [Part]: PartModule UIRootManager at CRY-1300Freezer, index 10: index exceeds module count as defined in cfg. Looking for UIRootManager in other indices... [WRN 19:56:46.834] ...no UIRootManager module found on part definition. Skipping... [WRN 19:56:46.834] PartModule is null. [WRN 19:56:46.834] [Part]: PartModule RasterPropMonitorComputer at CRY-1300Freezer, index 10: index exceeds module count as defined in cfg. Looking for RasterPropMonitorComputer in other indices... [WRN 19:56:46.834] ...no RasterPropMonitorComputer module found on part definition. Skipping... [WRN 19:56:46.834] PartModule is null. [WRN 19:56:46.834] [Part]: PartModule FARPM at CRY-1300Freezer, index 10: index exceeds module count as defined in cfg. Looking for FARPM in other indices... [WRN 19:56:46.834] ...no FARPM module found on part definition. Skipping... [WRN 19:56:46.834] PartModule is null. [LOG 19:56:46.834] DeepFreezer OnDestroy [LOG 19:56:46.834] DeepFreezer END OnDestroy [WRN 19:56:46.842] [Part]: PartModule indexing mismatch at LS.Tank.250, index 6. Node 'TweakScaleDisabled' found in loaded data, but 'TweakScale' is defined in prefab. Looking for TweakScaleDisabled in other indices... [WRN 19:56:46.842] ...no TweakScaleDisabled module found on part definition. Skipping... [WRN 19:56:46.842] PartModule is null. [WRN 19:56:46.842] [Part]: PartModule indexing mismatch at LS.Tank.250, index 6. Node 'TweakScaleDisabled' found in loaded data, but 'TweakScale' is defined in prefab. Looking for TweakScaleDisabled in other indices... [WRN 19:56:46.842] ...no TweakScaleDisabled module found on part definition. Skipping... [WRN 19:56:46.842] PartModule is null. [LOG 19:56:46.898] [MechJeb2] Loading Mechjeb 2.8.3 [WRN 19:56:47.014] [Part]: PartModule ModuleSwitchableTank at RCSTank1-2, index 7: index exceeds module count as defined in cfg. Looking for ModuleSwitchableTank in other indices... [WRN 19:56:47.015] ...no ModuleSwitchableTank module found on part definition. Skipping... [WRN 19:56:47.015] PartModule is null. [WRN 19:56:47.209] [Part]: PartModule RasterPropMonitorComputer at CRY-0300Freezer, index 8: index exceeds module count as defined in cfg. Looking for RasterPropMonitorComputer in other indices... [WRN 19:56:47.209] ...no RasterPropMonitorComputer module found on part definition. Skipping... [WRN 19:56:47.209] PartModule is null. [WRN 19:56:47.209] [Part]: PartModule FARPM at CRY-0300Freezer, index 8: index exceeds module count as defined in cfg. Looking for FARPM in other indices... [WRN 19:56:47.209] ...no FARPM module found on part definition. Skipping... [WRN 19:56:47.209] PartModule is null. [LOG 19:56:47.241] [MechJeb2] Loading Mechjeb 2.8.3 [LOG 19:56:47.391] [MechJeb2] Loading Mechjeb 2.8.3 [LOG 19:56:47.491] Camera Mode: AUTO [LOG 19:56:47.517] [BetterBurnTime] Vessel changed to DeepFreeze Test Station [LOG 19:56:47.518] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this partid 2814029613 [LOG 19:56:47.523] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this partid 740040869 [LOG 19:56:47.530] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this partid 2814029613 [LOG 19:56:47.530] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this partid 740040869 [LOG 19:56:47.531] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid 01fe992f-9fbd-473a-9396-536b616d5b86 this partid 3993708272 [ERR 19:56:47.531] Exception handling event onVesselChange in class DeepFreezer:System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.AudioSource:get_isPlaying () at DF.DeepFreezer.OnVesselChange (.Vessel vessel) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 19:56:47.531] NullReferenceException DF.DeepFreezer.OnVesselChange (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) FlightDriver:Start() [LOG 19:56:47.531] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid 01fe992f-9fbd-473a-9396-536b616d5b86 this partid 2142072888 [ERR 19:56:47.531] Exception handling event onVesselChange in class DeepFreezer:System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.AudioSource:get_isPlaying () at DF.DeepFreezer.OnVesselChange (.Vessel vessel) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 19:56:47.531] NullReferenceException DF.DeepFreezer.OnVesselChange (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) FlightDriver:Start() [LOG 19:56:47.532] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid 570dac36-4111-48d0-97b0-e94b514671d9 this partid 3617464277 [ERR 19:56:47.532] Exception handling event onVesselChange in class DeepFreezer:System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.AudioSource:get_isPlaying () at DF.DeepFreezer.OnVesselChange (.Vessel vessel) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 19:56:47.532] NullReferenceException DF.DeepFreezer.OnVesselChange (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) FlightDriver:Start() [LOG 19:56:47.532] DeepFreezer OnVesselChange onvslchgInternal False activevessel baeb85bc-464a-40a5-9b5a-358f2e860436 parametervesselid baeb85bc-464a-40a5-9b5a-358f2e860436 this vesselid 570dac36-4111-48d0-97b0-e94b514671d9 this partid 988057946 [ERR 19:56:47.532] Exception handling event onVesselChange in class DeepFreezer:System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.AudioSource:get_isPlaying () at DF.DeepFreezer.OnVesselChange (.Vessel vessel) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 19:56:47.532] NullReferenceException DF.DeepFreezer.OnVesselChange (.Vessel vessel) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) FlightGlobals:setActiveVessel(Vessel, Boolean) FlightGlobals:SetActiveVessel(Vessel) FlightDriver:Start() Not sure if they are related to the TACLS dependency. I'm using USILS so TACLS isn't installed. If I install it, will there be any conflicts with USILS? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 8, 2019 Author Share Posted September 8, 2019 On 8/27/2019 at 7:22 AM, seanth said: I am confused by the CRY-0300R crew hatch. The part looks like it has legs, so it wants to be mounted as horizontal, like a bed, but the Kerbals exit through the crew hatch like the part should be stood up. Is there a mod we can use to rotate exit orientation on crew hatches? The part was designed to be mounted vertically. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 9, 2019 Author Share Posted September 9, 2019 On 9/7/2019 at 10:10 AM, beeble42 said: Looks like BackgroundResources, and therefore DeepFreeze, now have a TacLifeSupport dependency. <snip> Not sure if they are related to the TACLS dependency. I'm using USILS so TACLS isn't installed. If I install it, will there be any conflicts with USILS? Be nice not to paste the whole log into a forum post. But yes, you are right. There is a dependency there that was not intended. I'll release a fix in the next couple of days. Quote Link to comment Share on other sites More sharing options...
beeble42 Posted September 9, 2019 Share Posted September 9, 2019 27 minutes ago, JPLRepo said: Be nice not to paste the whole log into a forum post. But yes, you are right. There is a dependency there that was not intended. I'll release a fix in the next couple of days. Sorry about that. Thanks in advance for the fix. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted September 9, 2019 Author Share Posted September 9, 2019 29 minutes ago, beeble42 said: Sorry about that. Thanks in advance for the fix. In the meantime, if you remove the \gamedata\reposofttech\backgroundresources folder from your install the problem should go away for now. you just can't have background/unloaded vessel resource processing. Quote Link to comment Share on other sites More sharing options...
Aelipse Posted September 9, 2019 Share Posted September 9, 2019 (edited) Hello and thank you for this tremendous mod! Other than being really cool and adding some neat parts and technologies, it's really handy when one uses a life support mod and wants to travel further than Minmus. Today I encountered a peculiar bug. Sent three space ships of the same type (and the same name) to places, and each ship had three kerbals on board that I froze. Now I was trying to unfreeze them, but the freezing modules pretend they were empty. When I open the in-flight deep freeze menu, all those kerbals are there, but they're not assigned to a vessel - the vessel name field is empty for them (as opposed to some other kerbals on a totally different ship - unique in name - that are thawable). The KSC deep freeze menu gives me the option to actually thaw the kerbals in question, but all it seems to do is withdraw 10k from my account with the kerbals still in limbo. I do not use and have never used the EC requirement to run the freezers, nor have I ever activated the max temperature limitations in the settings, so I know for a fact the frozen kerbals have not died. Has anybody encountered a similar issue? Is there a way out of it? Does it only happen when you use multiple vessels of the identical name and type? Thank you! EDIT: Correction! I have just now tried freezing and thawing in a different save and it turns out that duplicate vessels are completely irrelevant. The unthawable kerbals just appear to be a thing no matter what. I think I actually updated the mod to 1.7.2 since the last time DeepFreeze worked correctly. I have been playing on the game version 1.7.3 and all the freezing / thawing have been fine with the older mod version. Now I am even more intrigued! Spoiler Edited September 9, 2019 by Aelipse Quote Link to comment Share on other sites More sharing options...
Arthur6938 Posted October 10, 2019 Share Posted October 10, 2019 (edited) I ask me about the results . I have 3 kerbals in a ship in sun orbital. I freeze them one after one. They have respectivly before freezed (i use kerbal health mod and TAC life support) Ferdore : 45d; Max : 26d and then Edmedine : 29d. When i defreeze Ferdore, he has left 27 days. When i defreeze the second one Edmedine, Ferdore becomes 60 days instead of 27 or 45 d, Edmedine has left 37 d (instead of 29d before freezing). When i defreeze the third one (the last) Max, Ferdore has left (36d (instead of 45 then 27 then 60), Edmedine has left 24 (instead of 29 then 37) and Maximilian has left 22 (instead of 26) ???? how are doest it calculate that? In fact, i have had some pb with the defreeze of the third . It has aborted one time. I try to do a second time and it works. But i get two Maximilians . Then, i have deleted one maximilian with retransferring him to freeze chamber where the first maximilian was, and then transfrt him to cabin with the others kerbals. And now, i have my three kerbals with their beginning stats before freezing (Ferdore 45d, Max : 26d and Edmedine 29d. ??? Edited October 10, 2019 by Arthur6938 Quote Link to comment Share on other sites More sharing options...
Arthur6938 Posted October 10, 2019 Share Posted October 10, 2019 Hi when my kerbal is frozen, on health report it is written "Dead" in location column, i'd rather to be "CRYO" written instead of "DEATH" How can i do that ? Quote Link to comment Share on other sites More sharing options...
Arthur6938 Posted October 11, 2019 Share Posted October 11, 2019 Hello, For one kerbal who i want to thaw, the cryo system tells me that the thaw is aborted and asks me to check the log ? But where is that log ? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 12, 2019 Author Share Posted October 12, 2019 19 hours ago, Arthur6938 said: Hello, For one kerbal who i want to thaw, the cryo system tells me that the thaw is aborted and asks me to check the log ? But where is that log ? refer to the opening post. has all the details there on where to locate logs and ask for support. Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted October 14, 2019 Share Posted October 14, 2019 On 6/7/2015 at 5:53 PM, JPLRepo said: Dependencies (MUST also be installed for DeepFreeze Continued... to function): Uhm, Do I need REPOsoftTech? Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted October 14, 2019 Share Posted October 14, 2019 14 minutes ago, Hadron27 said: Uhm, Do I need REPOsoftTech? idiot I am, REPOsoftTech is the mod im installing... sorry mods Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 18, 2019 Author Share Posted October 18, 2019 Version 0.27 published for KSP 1.8.x Quote Link to comment Share on other sites More sharing options...
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